{ ;============================================================ ;============================================================ ; Mach 9 ;============================================================ ;============================================================ Name "Mach 9" ;==================== ; Model Filepaths ;==================== MODEL 0 "cars\mach9\body.prm" MODEL 1 "cars\mach9\wheelfl.prm" MODEL 2 "cars\mach9\wheelfr.prm" MODEL 3 "cars\mach9\wheelbl.prm" MODEL 4 "cars\mach9\wheelbr.prm" MODEL 5 "cars\mach9\spring.prm" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars\mach9\axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\mach9\car.bmp" COLL "cars\mach9\hull.hul" ;)TCARBOX "cars\mach9\carbox.bmp" ;)TSHADOW "cars\mach9\shadow.bmp" ;)SHADOWINDEX -1 ;)SHADOWTABLE -39.3 39.3 66.7 -67.3 EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE ;)Statistics TRUE Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 4 ; Skill level (rookie, amateur, ...) TopEnd 3440.356201 ; Actual top speed (mph) for frontend bars Acc 5.295046 ; Acceleration rating (empirical) Weight 1.8 ; Scaled weight (for frontend bars) Handling 50 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.5 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 2.5 ; Rate at which steer angle approaches value from input SteerMod 0.4 ; EngineRate 4.5 ; Rate at which Engine voltage approaches set value TopSpeed 38 ; Car's theoretical top speed (not including friction...) DownForceMod 2 ; Down force modifier when car on floor CoM 0 -5 0 ; Centre of mass relative to model centre Weapon 0 -32 64 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset -0.75, -11, -8 ; Calculated in game Mass 1.8 Inertia 1250 0 0 0 1500 0 0 0 500 Gravity 2200 ; No longer used Hardness 0 Resistance 0.001 ; Linear air esistance AngRes 0.001 ; Angular air resistance ResMod 25 ; Ang air resistnce scale when in air Grip 0.01 ; Converts downforce to friction value StaticFriction 0.8 KineticFriction 0.4 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -25 1 45 Offset2 -3 0 0 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.4 EngineRatio 20000 Radius 11.9 Mass 0.15 Gravity 2200 MaxPos 8 SkidWidth 10 ToeIn 0 AxleFriction 0.02 Grip 0.015 StaticFriction 1.5 KineticFriction 2 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 25 1 45 Offset2 3 0 0 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.4 EngineRatio 20000 Radius 11.9 Mass 0.15 Gravity 2200 MaxPos 8 SkidWidth 10 ToeIn 0 AxleFriction 0.02 Grip 0.015 StaticFriction 1.5 KineticFriction 2 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -25 3 -31.0 Offset2 -3 0 0 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.1 EngineRatio 20000 Radius 11.9 Mass 0.15 Gravity 2200 MaxPos 8 SkidWidth 10 ToeIn 0 AxleFriction 0.05 Grip 0.020 StaticFriction 1.6 KineticFriction 2.2 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 25 3 -31.0 Offset2 3 0 0 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.1 EngineRatio 20000 Radius 11.9 Mass 0.15 Gravity 2200 MaxPos 8 SkidWidth 10 ToeIn 0 AxleFriction 0.05 Grip 0.020 StaticFriction 1.6 KineticFriction 2.2 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 5 Offset -9.2 -15.0 42.7 Length 15.5 Stiffness 400 Damping 9 Restitution -0.95 } ; End Spring SPRING 1 { ; Start Spring ModelNum 5 Offset 9.2 -15.0 42.7 Length 15.5 Stiffness 400 Damping 9 Restitution -0.95 } ; End Spring SPRING 2 { ; Start Spring ModelNum 5 Offset -11 -18.9 -32.7 Length 15.5 Stiffness 400 Damping 9 Restitution -0.95 } ; End Spring SPRING 3 { ; Start Spring ModelNum 5 Offset 11 -18.9 -32.7 Length 15.5 Stiffness 400 Damping 9 Restitution -0.95 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0 0 0 Length 0 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0 0 0 Length 0 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0 0 0 Length 0 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0 0 0 Length 0 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset -7 0 45 Length 11 } ; End Axle AXLE 1 { ; Start Axle ModelNum 9 Offset 7 0 45 Length 11 } ; End Axle AXLE 2 { ; Start Axle ModelNum 9 Offset -8 0 -31.0 Length 11 } ; End Axle AXLE 3 { ; Start Axle ModelNum 9 Offset 8 0 -31.0 Length 11 } ; End Axle ;==================== ; Car Spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0 0 0 Axis 0 1 0 AngVel 0 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -15 -8 -15 Direction 0 -1 0 Length 20 Stiffness 2000 Damping 5.5 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 5 UnderRange 1584.415039 UnderFront 401.940002 UnderRear 321.519989 UnderMax 0.283685 OverThresh 1954.575073 OverRange 1541.581543 OverMax 1 OverAccThresh 131.029999 OverAccRange 1928.01001 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 26213 Aggression 0 } ; End AI ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset -0.00 -39.00 -18.00 ; Offset from model center ;)HoodLook 0.02 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset -0.12 -71.81 47.24 ;)RearLook 0.03 ;)} ; End Camera } ; HB15MCH