{ ;============================================================ ;============================================================ ; Manko XS ;============================================================ ;============================================================ Name "Manko XS" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\mankoxs\body.prm" MODEL 1 "cars\mankoxs\wheel.prm" MODEL 2 "NONE" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\mankoxs\car.bmp" COLL "cars\mankoxs\hull.hul" ;)TCARBOX "cars\mankoxs\carbox.bmp" EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE ;)CPUSelectable TRUE ;)Statistics TRUE Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 0 ; Skill level (rookie, amateur, ...) TopEnd 3028.146484 ; Actual top speed (mph) for frontend bars Acc 7.455585 ; Acceleration rating (empirical) Weight 1.250000 ; Scaled weight (for frontend bars) Handling 80.000000 ; Handling ability (empirical and totally subjective) Trans 2 ; Transmission type (calculate in game anyway...) MaxRevs 1.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 4.750000 ; Rate at which steer angle approaches value from input SteerMod 0.450000 ; EngineRate 9.950000 ; Rate at which Engine voltage approaches set value TopSpeed 32.650000 ; Car's theoretical top speed (not including friction...) DownForceMod 4.000000 ; Down force modifier when car on floor CoM 0.000000 -2.000000 2.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.250000 Inertia 1344.000000 0.000000 0.000000 0.000000 1550.000000 0.000000 0.000000 0.000000 365.000000 Gravity 1900 ; No longer used Hardness 0.000000 Resistance 0.000500 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.030000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -18.500000 -3.000000 33.000000 Offset2 -0.500000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.600000 EngineRatio 500.000000 Radius 11.150000 Mass 0.120000 Gravity 1900.000000 MaxPos 2.750000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.012500 StaticFriction 1.550000 KineticFriction 1.350000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 1 Offset1 18.500000 -3.000000 33.000000 Offset2 0.500000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.600000 EngineRatio 500.000000 Radius 11.150000 Mass 0.120000 Gravity 1900.000000 MaxPos 2.750000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.012500 StaticFriction 1.550000 KineticFriction 1.350000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -19.000000 -3.000000 -45.500000 Offset2 -1.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 15500.000000 Radius 11.150000 Mass 0.120000 Gravity 1900.000000 MaxPos 2.750000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.028006 StaticFriction 1.550000 KineticFriction 1.350000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 1 Offset1 19.000000 -3.000000 -45.500000 Offset2 1.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 15500.000000 Radius 11.150000 Mass 0.120000 Gravity 1900.000000 MaxPos 2.750000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.028006 StaticFriction 1.550000 KineticFriction 1.350000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 350.000000 Damping 14.000000 Restitution -0.450000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 350.000000 Damping 14.000000 Restitution -0.450000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 175.000000 Damping 10.000000 Restitution -0.550000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 175.000000 Damping 10.000000 Restitution -0.550000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 21.000000 -17.000000 21.000000 Direction 0.000000 -1.000000 0.000000 Length 17.000000 Stiffness 2000.000000 Damping 2.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 150.000000 UnderRange 3098.658691 UnderFront 2248.433105 UnderRear 1541.193848 UnderMax 0.320000 OverThresh 1713.217529 OverRange 1831.650024 OverMax 0.900000 OverAccThresh 89.169998 OverAccRange 400.000000 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI } 29C0F36A