{ ;============================================================ ;============================================================ ; Boogie Heat ;============================================================ ;============================================================ Name "Boogie Heat" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 2 ; Skill level (rookie, amateur, ...) TopEnd 3242.148193 ; Actual top speed (mph) for frontend bars Acc 8.784049 ; Acceleration rating (empirical) Weight 1.900000 ; Scaled weight (for frontend bars) Trans 2 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;)TCARBOX "cars/motley/carbox.bmp" ; Carbox texture ;==================== ; Model Filenames ;==================== MODEL 0 "cars/motley/body.prm" MODEL 1 "cars/motley/wheelfl.prm" MODEL 2 "cars/motley/wheelfr.prm" MODEL 3 "cars/motley/wheelbl.prm" MODEL 4 "cars/motley/wheelbr.prm" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/motley/hull.hul" TPAGE "cars/motley/car.bmp" ;)TSHADOW "cars/motley/shadow.bmp" ;)SHADOWINDEX -1 ;)SHADOWTABLE -62.0 62.0 61.4 -60.4 -2.5 ; Left, right, front, back, height (relative to model center) EnvRGB 155 155 155 ;==================== ; Handling related stuff ;==================== SteerRate 3.200000 ; Rate at which steer angle approaches value from input SteerMod 0.800000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 35.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 3.000000 ; Down force modifier when car on floor CoM 0.000000 -1.400000 1.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 1.900000 Inertia 1625.000000 0.000000 0.000000 0.000000 2725.000000 0.000000 0.000000 0.000000 850.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.000700 ; Linear air resistance AngRes 0.001600 ; Angular air resistance ResMod 26.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -24.000000 2.700000 42.000000 Offset2 -1.400000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.350000 EngineRatio 14000.000000 Radius 11.500000 Mass 0.250000 Gravity 2000.000000 MaxPos 8.000000 SkidWidth 14.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.030000 Grip 0.014000 StaticFriction 1.800000 KineticFriction 1.500000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 24.000000 2.700000 42.000000 Offset2 1.400000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.350000 EngineRatio 14000.000000 Radius 11.500000 Mass 0.250000 Gravity 2000.000000 MaxPos 8.000000 SkidWidth 14.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.030000 Grip 0.014000 StaticFriction 1.800000 KineticFriction 1.500000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -24.000000 6.800000 -30.000000 Offset2 -4.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 1.000000 EngineRatio 14100.000000 Radius 14.500000 Mass 0.400000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 15.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.014500 StaticFriction 1.750000 KineticFriction 1.450000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 24.000000 6.800000 -30.000000 Offset2 4.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 1.000000 EngineRatio 14100.000000 Radius 14.500000 Mass 0.400000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 15.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.050000 Grip 0.014500 StaticFriction 1.750000 KineticFriction 1.450000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 650.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 650.000000 Damping 10.000000 Restitution -0.900000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 680.000000 Damping 11.000000 Restitution -0.900000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 680.000000 Damping 11.000000 Restitution -0.900000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 0.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 14.000000 -16.000000 15.000000 Direction 0.000000 -1.000000 0.000000 Length 13.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 1385.891357 UnderRange 1500.000000 UnderFront 1346.885376 UnderRear 335.000000 UnderMax 0.720061 OverThresh 2217.627441 OverRange 2303.994873 OverMax 0.619060 OverAccThresh 10.000000 OverAccRange 716.403503 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }