{ ;============================================================ ;============================================================ ; Devil's Bison ;============================================================ ;============================================================ Name "Devil's Bison" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\phim_bison\body.prm" MODEL 1 "cars\phim_bison\wheel-l.prm" MODEL 2 "cars\phim_bison\wheel-r.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\phim_bison\car.bmp" ;)TCARBOX "cars\phim_bison\box.bmp" ;)TSHADOW "cars\phim_bison\shadow.bmp" ;)SHADOWTABLE -94.9982 94.9982 112.3960 -67.3960 0 COLL "cars\phim_bison\hull.hul" EnvRGB 200 200 200 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE ;)CPUSelectable TRUE ;)Statistics TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 4 ; Skill level (rookie, amateur, ...) TopEnd 3540.934570 ; Actual top speed (mph) for frontend bars Acc 3.184322 ; Acceleration rating (empirical) Weight 1.500000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 3.000000 ; Rate at which Engine voltage approaches set value TopSpeed 36.800000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 0.000000 -5.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.500000 Inertia 1500.000000 0.000000 0.000000 0.000000 2250.000000 0.000000 0.000000 0.000000 840.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -25.700000 -3.500000 43.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.200000 EngineRatio 30500.000000 Radius 11.000000 Mass 0.120000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.019500 Grip 0.016000 StaticFriction 1.860000 KineticFriction 1.820000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 25.700000 -3.500000 43.500000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.200000 EngineRatio 30500.000000 Radius 11.000000 Mass 0.120000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.019500 Grip 0.016000 StaticFriction 1.860000 KineticFriction 1.820000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -25.700000 -3.500000 -21.800000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 31500.000000 Radius 11.000000 Mass 0.120000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.017000 StaticFriction 1.880000 KineticFriction 1.840000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 25.700000 -3.500000 -21.800000 Offset2 0.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 31500.000000 Radius 11.000000 Mass 0.120000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.017000 StaticFriction 1.880000 KineticFriction 1.840000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 15.000000 Restitution -0.850000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 1000.000000 Damping 15.000000 Restitution -0.850000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 800.000000 Damping 12.000000 Restitution -0.850000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 800.000000 Damping 12.000000 Restitution -0.850000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -14.250000 -38.000000 17.890000 Direction 0.000000 -1.000000 0.000000 Length 22.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 550.000000 UnderRange 2000.000000 UnderFront 3000.000000 UnderRear 2856.000000 UnderMax 0.680000 OverThresh 700.000000 OverRange 1331.000000 OverMax 0.900000 OverAccThresh 89.169998 OverAccRange 400.000000 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI } Blind Sider