{ ;============================================================ ;============================================================ ; Thrill 6X6 ;============================================================ ;============================================================ Name "Thrill 6X6" ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime true Selectable true ;)CPUSelectable true ;)Statistics true Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 5 ; Skill level (rookie, amateur, ...) TopEnd 3944.953613 ; Actual top speed (mph) for frontend bars Acc 6.174370 ; Acceleration rating (empirical) Weight 3.600000 ; Scaled weight (for frontend bars) Trans 0 ; Transmission type (0=4WD, 1=FWD, 2=RWD) MaxRevs 0.500000 ; Max Revs (for rev counter, deprecated...) ;==================== ; Model Filenames ;==================== MODEL 0 "cars/pm_fp6/body.prm" MODEL 1 "cars/pm_fp6/wheelff_both.prm" MODEL 2 "cars/pm_fp6/wheelbl.prm" MODEL 3 "cars/pm_fp6/wheelbr.prm" MODEL 4 "cars/pm_fp6/axleff_both.prm" MODEL 5 "cars/pm_fp6/axlebb.prm" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars/misc/Aerial.m" MODEL 18 "cars/misc/AerialT.m" COLL "cars/pm_fp6/hull.hul" TPAGE "cars/pm_fp6/car.bmp" ;)TCARBOX "cars/pm_fp6/carbox.bmp" ; Carbox texture ;)TSHADOW "cars/pm_fp6/shadow.bmp" ; Shadow texture ;)SHADOWINDEX -1 ; Use a default shadow (0 to 27 or -1) ;)SHADOWTABLE -53.000000 53.000000 93.000000 -90.000000 -5.000000 ; Left, right, front, back, height (relative to model center) ;)SFXENGINE "NONE" ;)SFXSERVO "NONE" ;)SFXHONK "NONE" EnvRGB 200 200 200 ;==================== ; Handling related stuff ;==================== SteerRate 2.500000 ; Rate at which steer angle approaches value from input SteerMod 0.300000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 46.0 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -2.000000 -5.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon generation offset (deprecated) ;)WeaponOffset1 0.000000 -32.000000 64.000000 ; Offset for shockwaves and fireworks ;)WeaponOffset2 0.000000 -16.000000 80.000000 ; Offset for water bombs ;)Flippable false ; Rotor car effect ;)Flying false ; Flying like the UFO car ;)ClothFx false ; Mystery car cloth effect ;==================== ; Camera details ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0.000000 -50.000000 -10.000000 ; Offset from model center ;)HoodLook 0.030000 ; Look angle (-0.25 to 0.25, 0.0 - straight ahead) ;)RearOffset 0.000000 -45.000000 25.000000 ;)RearLook 0.030000 ;)FixedOffset true ; Is offset fixed or moving ;)FixedLook true ; Is look fixed or moving ;)UseDefault false ; Use default offsets (computed in game) ;)} ; End Camera ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0.000000 0.000000 0.000000 Mass 3.600000 Inertia 1900.000000 0.000000 0.000000 0.000000 3300.000000 0.000000 0.000000 0.000000 1000.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air resistance AngRes 0.001000 ; Angular air resistance ResMod 30.000000 ; AngRes scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 0.000000 2.000000 51.000000 Offset2 -25.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.200000 EngineRatio 42000.000000 Radius 10.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 12.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.030000 Grip 0.018000 StaticFriction 1.750000 KineticFriction 1.750000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 1 Offset1 0.000000 2.000000 28.000000 Offset2 25.000000 0.000000 23.000000 IsPresent true IsPowered true IsTurnable true SteerRatio -0.200000 EngineRatio 42000.000000 Radius 10.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 12.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.030000 Grip 0.018000 StaticFriction 1.750000 KineticFriction 1.750000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 2 Offset1 -26.000000 -2.500000 -56.000000 Offset2 -8.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.100000 EngineRatio 42000.000000 Radius 15.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 20.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.010000 Grip 0.018000 StaticFriction 2.150000 KineticFriction 2.150000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 3 Offset1 26.000000 -2.500000 -56.000000 Offset2 8.000000 0.000000 0.000000 IsPresent true IsPowered true IsTurnable false SteerRatio 0.100000 EngineRatio 42000.000000 Radius 15.500000 Mass 0.150000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 20.000000 ToeIn 0.000000 ;)Camber 0.000000 AxleFriction 0.010000 Grip 0.018000 StaticFriction 2.150000 KineticFriction 2.150000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset -12.000000 -19.000000 65.000000 Length 16.000000 Stiffness 880.000000 Damping 13.000000 Restitution -0.85000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 12.000000 -19.000000 65.000000 Length 16.000000 Stiffness 880.000000 Damping 13.000000 Restitution -0.850000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset -17.000000 -20.760000 -44.000000 Length 17.000000 Stiffness 880.000000 Damping 13.000000 Restitution -0.850000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 17.000000 -20.760000 -44.000000 Length 17.000000 Stiffness 880.000000 Damping 13.000000 Restitution -0.850000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 3.000000 0.000000 Length -1.500000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 3.000000 0.000000 Length -1.500000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.900000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length -1.900000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 4 Offset -11.000000 -1.800000 51.000000 Length 15.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 4 Offset 11.000000 -1.800000 28.000000 Length 15.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 5 Offset -10.000000 -7.000000 -56.000000 Length 15.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 5 Offset 10.000000 -7.000000 -56.000000 Length 15.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 3.000000 6.000000 ; Translation max ;)TransVel 0.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -19.000000 -8.000000 -10.000000 Direction 0.000000 -1.000000 0.000000 Length 33.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ; Start AI UnderThresh 1103.084839 UnderRange 2305.177490 UnderFront 450.000000 UnderRear 335.000000 UnderMax 0.300493 OverThresh 1256.950439 OverRange 1391.000000 OverMax 0.930000 OverAccThresh 27.700001 OverAccRange 1719.054688 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 9830 Aggression 0 } ; End AI }