{ ;============================================================ ;============================================================ ; Zipper ;============================================================ ;============================================================ Name "Power Station" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\powerstation\body.prm" MODEL 1 "cars\powerstation\L.prm" MODEL 2 "cars\powerstation\R.prm" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\powerstation\car.bmp" ;)TCARBOX "cars\powerstation\carbox.bmp" ;)TSHADOW "cars\powerstation\shadow.bmp" ;)SHADOWTABLE -48.9 48.9 80.7 -84.1 -6.6 COLL "cars\powerstation\hull.hul" EnvRGB 240 210 98 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 4 ; Skill level (rookie, amateur, ...) TopEnd 3407.070312 ; Actual top speed (mph) for frontend bars Acc 3.632397 ; Acceleration rating (empirical) Weight 1.800000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 1 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;)Statistics TRUE ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 37.500000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 0.000000 5.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.800000 Inertia 2030.000000 0.000000 0.000000 0.000000 2410.000000 0.000000 0.000000 0.000000 500.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -21.500000 -4.000000 34.000000 Offset2 -2.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 75000.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 2.250000 SkidWidth 13.500000 ToeIn 0.000000 AxleFriction 0.015000 Grip 0.015000 StaticFriction 1.700000 KineticFriction 1.550000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 21.500000 -4.000000 34.000000 Offset2 2.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 75000.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 2.250000 SkidWidth 13.500000 ToeIn 0.000000 AxleFriction 0.015000 Grip 0.015000 StaticFriction 1.700000 KineticFriction 1.550000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 1 Offset1 -21.500000 -4.000000 -44.500000 Offset2 -2.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 7500.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 2.250000 SkidWidth 13.500000 ToeIn 0.000000 AxleFriction 0.040000 Grip 0.015000 StaticFriction 1.650000 KineticFriction 1.500000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 2 Offset1 21.500000 -4.000000 -44.500000 Offset2 2.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 7500.000000 Radius 11.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 2.250000 SkidWidth 13.500000 ToeIn 0.000000 AxleFriction 0.040000 Grip 0.015000 StaticFriction 1.650000 KineticFriction 1.500000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 300.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 300.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 300.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 300.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 0.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -25.960000 -20.520000 -53.140000 Direction 0.000000 -1.000000 0.000000 Length 17.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 1103.084839 UnderRange 2305.177490 UnderFront 450.000000 UnderRear 335.000000 UnderMax 0.300493 OverThresh 1256.950439 OverRange 1391.000000 OverMax 0.930000 OverAccThresh 27.700001 OverAccRange 1719.054688 PickupBias 3276 BlockBias 0 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }