{ ;============================================================ ;============================================================ ; Stonemason ;============================================================ ;============================================================ Name "Stonemason" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\rip\body.prm" MODEL 1 "cars\rip\wheelfl.prm" MODEL 2 "cars\rip\wheelfr.prm" MODEL 3 "cars\rip\wheelbl.prm" MODEL 4 "cars\rip\wheelbr.prm" MODEL 5 "cars\rip\spring.prm" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars\rip\axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\rip\AerialT.m" TPAGE "cars\rip\car.bmp" TCARBOX "cars\rip\carbox.bmp" TSHADOW "cars\rip\shadow.bmp" SHADOWTABLE -68.8 68.8 77.7 -70.2 -2.5 COLL "cars\rip\hull.hul" EnvRGB 150 150 150 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Statistics TRUE Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 4 ; Obtain method Rating 1 ; Skill level (rookie, amateur, ...) TopEnd 3084.974268 ; Actual top speed (mph) for frontend bars Acc 9.212309 ; Acceleration rating (empirical) Weight 2.500000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 10.000000 ; Rate at which Engine voltage approaches set value TopSpeed 36.900000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -23.000000 -1.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 2.300000 Inertia 2700.000000 0.000000 0.000000 0.000000 2680.000000 0.000000 0.000000 0.000000 1480.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -27.500000 24.000000 46.000000 Offset2 -5.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.300000 EngineRatio 22000.000000 Radius 19.000000 Mass 0.460000 Gravity 2200.000000 MaxPos 20.000000 SkidWidth 23.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.017000 StaticFriction 1.670000 KineticFriction 1.620000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 27.500000 24.000000 46.000000 Offset2 5.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.300000 EngineRatio 22000.000000 Radius 19.000000 Mass 0.460000 Gravity 2200.000000 MaxPos 20.000000 SkidWidth 23.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.017000 StaticFriction 1.670000 KineticFriction 1.620000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -27.500000 24.000000 -34.000000 Offset2 -5.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio 0.150000 EngineRatio 22000.000000 Radius 19.000000 Mass 0.460000 Gravity 2200.000000 MaxPos 20.000000 SkidWidth 23.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.016500 StaticFriction 1.665000 KineticFriction 1.615000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 27.500000 24.000000 -34.000000 Offset2 5.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio 0.150000 EngineRatio 22000.000000 Radius 19.000000 Mass 0.460000 Gravity 2200.000000 MaxPos 20.000000 SkidWidth 23.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.016500 StaticFriction 1.665000 KineticFriction 1.615000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 5 Offset -17.000000 4.000000 27.000000 Length 14.500000 Stiffness 310.000000 Damping 5.400000 Restitution -0.950000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 5 Offset 17.000000 4.000000 27.000000 Length 14.500000 Stiffness 310.000000 Damping 5.400000 Restitution -0.950000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 5 Offset -17.000000 4.000000 -16.000000 Length 15.000000 Stiffness 315.000000 Damping 5.000000 Restitution -0.950000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 5 Offset 17.000000 4.000000 -16.000000 Length 15.000000 Stiffness 315.000000 Damping 5.000000 Restitution -0.950000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset -1.600000 19.000000 46.000000 Length 23.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 1.600000 19.000000 46.000000 Length 23.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 9 Offset -1.600000 19.000000 -34.000000 Length 23.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 1.600000 19.000000 -34.000000 Length 23.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -21.000000 -5.000000 -12.000000 Direction 0.000000 -1.000000 0.000000 Length 20.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 148.970001 UnderRange 3303.743164 UnderFront 450.000000 UnderRear 335.000000 UnderMax 0.950791 OverThresh 2123.386230 OverRange 1391.000000 OverMax 1.000000 OverAccThresh 170.079391 OverAccRange 400.000000 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 9830 Aggression 0 } ; End AI } 164BCFB