{ ;============================================================ ;============================================================ ; Clockwork Rod ;============================================================ ;============================================================ Name "Clockwork Rod" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\wincarrod\body.prm" MODEL 1 "cars\wincarrod\wheelfl.prm" MODEL 2 "cars\wincarrod\wheelfr.prm" MODEL 3 "cars\wincarrod\wheelbl.prm" MODEL 4 "cars\wincarrod\wheelbr.prm" MODEL 5 "cars\wincarrod\key.prm" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\wincarrod\car.bmp" TCARBOX "cars\wincarrod\carbox.bmp" TSHADOW "cars\wincarrod\shadow.bmp" SHADOWTABLE -41.1 41.1 44.0 -39.5 -2.5 SFXENGINE "wavs\clockwrk.wav" COLL "cars\wincarrod\hull.hul" EnvRGB 155 155 155 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE ;)CPUSelectable FALSE Statistics TRUE Class 2 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 1 ; Skill level (rookie, amateur, ...) TopEnd 2999.700211 ; Actual top speed (mph) for frontend bars Acc 6.826520 ; Acceleration rating (empirical) Weight 1.180000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 2 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 3.200000 ; Rate at which steer angle approaches value from input SteerMod 0.800000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 33.400000 ; Car's theoretical top speed (not including friction...) DownForceMod 3.000000 ; Down force modifier when car on floor CoM 0.000000 -3.600000 -6.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.180000 Inertia 1200.000000 0.000000 0.000000 0.000000 1800.000000 0.000000 0.000000 0.000000 650.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -18.000000 1.600000 30.600000 Offset2 -1.400000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 6600.000000 Radius 8.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 8.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.013200 StaticFriction 2.000000 KineticFriction 1.800000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 18.000000 1.600000 30.600000 Offset2 1.400000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.400000 EngineRatio 6600.000000 Radius 8.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 8.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.013200 StaticFriction 2.000000 KineticFriction 1.800000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -15.000000 2.000000 -21.500000 Offset2 -1.300000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 6900.000000 Radius 9.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 11.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.013500 StaticFriction 1.950000 KineticFriction 1.750000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 15.000000 2.000000 -21.500000 Offset2 1.300000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 6900.000000 Radius 9.000000 Mass 0.200000 Gravity 2200.000000 MaxPos 8.000000 SkidWidth 11.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.013500 StaticFriction 1.950000 KineticFriction 1.750000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 9.000000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 9.000000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 510.000000 Damping 8.000000 Restitution -0.800000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 510.000000 Damping 8.000000 Restitution -0.800000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.00000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum 5 Offset 0.000000 -3.400000 20.600000 Axis 0.000000 1.000000 0.000000 AngVel -0.500000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum -1 TopModelNum -1 Offset 12.000000 -33.000000 -27.000000 Direction 0.000000 -1.000000 0.000000 Length 13.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 1385.891357 UnderRange 1500.000000 UnderFront 1346.885376 UnderRear 335.000000 UnderMax 0.720061 OverThresh 2217.627441 OverRange 2303.994873 OverMax 0.619060 OverAccThresh 10.000000 OverAccRange 716.403503 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI }