{ ;============================================================ ;============================================================ ; Clockwork Turbo ;============================================================ ;============================================================ Name "Clockwork Turbo" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\wincarturbo\body.prm" MODEL 1 "cars\wincarturbo\wheelfl.prm" MODEL 2 "cars\wincarturbo\wheelfr.prm" MODEL 3 "cars\wincarturbo\wheelbl.prm" MODEL 4 "cars\wincarturbo\wheelbr.prm" MODEL 5 "cars\wincarturbo\key.prm" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\wincarturbo\car.bmp" TCARBOX "cars\wincarturbo\carbox.bmp" TSHADOW "cars\wincarturbo\shadow.bmp" SHADOWTABLE -46.2 46.2 44.2 -44.1 2.5 SFXENGINE "wavs\clockwrk.wav" COLL "cars\wincarturbo\hull.hul" EnvRGB 255 255 255 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE ;)CPUSelectable FALSE Statistics TRUE Class 2 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 1 ; Skill level (rookie, amateur, ...) TopEnd 3100.879205 ; Actual top speed (mph) for frontend bars Acc 5.992291 ; Acceleration rating (empirical) Weight 1.140000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 2 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 3.000000 ; Rate at which steer angle approaches value from input SteerMod 0.800000 ; EngineRate 6.500000 ; Rate at which Engine voltage approaches set value TopSpeed 31.800000 ; Car's theoretical top speed (not including friction...) DownForceMod 3.000000 ; Down force modifier when car on floor CoM 0.000000 -8.000000 1.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 1.140000 Inertia 1200.000000 0.000000 0.000000 0.000000 1800.000000 0.000000 0.000000 0.000000 650.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -18.800000 6.000000 24.400000 Offset2 1.300000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.260000 EngineRatio 15000.000000 Radius 6.600000 Mass 0.150000 Gravity 2000.000000 MaxPos 5.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.049000 Grip 0.015000 StaticFriction 2.710000 KineticFriction 2.410000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 18.800000 6.000000 24.400000 Offset2 -1.300000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.260000 EngineRatio 15000.000000 Radius 6.600000 Mass 0.150000 Gravity 2000.000000 MaxPos 5.000000 SkidWidth 10.000000 ToeIn 0.000000 AxleFriction 0.049000 Grip 0.015000 StaticFriction 2.710000 KineticFriction 2.410000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -18.000000 6.000000 -25.200000 Offset2 -1.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 15100.000000 Radius 7.100000 Mass 0.160000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015100 StaticFriction 2.700000 KineticFriction 2.400000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 18.000000 6.000000 -25.200000 Offset2 1.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 15100.000000 Radius 7.100000 Mass 0.160000 Gravity 2200.000000 MaxPos 5.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015100 StaticFriction 2.700000 KineticFriction 2.400000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 500.000000 Damping 12.000000 Restitution -0.800000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 540.000000 Damping 10.000000 Restitution -0.800000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 540.000000 Damping 10.000000 Restitution -0.800000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum 5 Offset 0.000000 -1.000000 -31.000000 Axis 0.000000 0.000000 1.000000 AngVel -0.500000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum -1 TopModelNum -1 Offset 12.000000 -33.000000 -27.000000 Direction 0.000000 -1.000000 0.000000 Length 13.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 1043.510742 UnderRange 2702.099854 UnderFront 2036.469604 UnderRear 335.000000 UnderMax 0.638043 OverThresh 531.036438 OverRange 1827.135498 OverMax 0.640206 OverAccThresh 613.148560 OverAccRange 1021.179871 PickupBias 3276 BlockBias 3276 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI } 9DA3051F