MODEL 0 "spin" MODEL 1 "door" SFX 0 "doorclose" ANIMATION { Slot 0 ; Slot ID (0 to 255) Name "spinning" ; Display name (currently unused) Mode 1 ; 0: loop / 1: animate a single time, stopping after the last frame / 2: back and forth (reverse after last keyframe) BONE { BoneID 0 ; Body part ID (0 to 15); part 0 is the main body part ModelID 0 ; Model ID (0 to 63, or -1) } KEYFRAME { FrameNr 0 ; Number of the keyframe (0 to 255) Time 75.000 ; Time (in seconds) since previous keyframe Type 0 ; Interpolation type. 0 - linear, 1 - smooth start, 2 - smooth end, 3 - both smooth, 4 - overshoot BONE { BoneID 0 ; Body part ID RotationAxis 0.000 0.000 1.000 ; Rotation axis RotationAmount 0.000 ; Rotation (in degrees) } KEYFRAME { FrameNr 1 ; Number of the keyframe (0 to 255) Time 90.000 ; Time (in seconds) since previous keyframe Type 1 ; Interpolation type. 0 - linear, 1 - smooth start, 2 - smooth end, 3 - both smooth, 4 - overshoot BONE { BoneID 0 ; Body part ID RotationAxis 0.000 0.000 1.000 ; Rotation axis RotationAmount 360.000 ; Rotation (in degrees) } KEYFRAME { FrameNr 2 ; Number of the keyframe (0 to 255) Time 4400.000 ; Time (in seconds) since previous keyframe Type 2 ; Interpolation type. 0 - linear, 1 - smooth start, 2 - smooth end, 3 - both smooth, 4 - overshoot BONE { BoneID 0 ; Body part ID RotationAxis 0.000 0.000 1.000 ; Rotation axis RotationAmount 28800.000 ; Rotation (in degrees) } } } ANIMATION { Slot 1 ; Slot ID (0 to 255) Name "door" ; Display name (currently unused) Mode 1 ; 0: loop / 1: animate a single time, stopping after the last frame / 2: back and forth (reverse after last keyframe) BONE { BoneID 0 ; Body part ID (0 to 15); part 0 is the main body part ModelID 1 ; Model ID (0 to 63, or -1) OffsetTranslation -000.000 0.000 -0.000 } KEYFRAME { FrameNr 0 ; Number of the keyframe (0 to 255) Time 60.000 ; Time (in seconds) since previous keyframe Type 0 ; Interpolation type. 0 - linear, 1 - smooth start, 2 - smooth end, 3 - both smooth, 4 - overshoot BONE { BoneID 0 ; Body part ID Translation 0.000 0.000 0.000 ; Translation } KEYFRAME { FrameNr 1 ; Number of the keyframe (0 to 255) Time 12.000 ; Time (in seconds) since previous keyframe Type 3 ; Interpolation type. 0 - linear, 1 - smooth start, 2 - smooth end, 3 - both smooth, 4 - overshoot BONE { BoneID 0 ; Body part ID Translation 0.000 6500.000 0.000 ; Translation SFX { SfxID 0 ; Sound ID (0 to 63, or -1) Range 100 ; Range multiplier (0 to 100) Looping false ; Whether the sound is continuous or one-shot }