MODEL 0 "big_m" MODEL 1 "big_h" MODEL 2 "clock_lg" MODEL 3 "watch_m" MODEL 4 "watch_h" SFX 0 "clock_lg" SFX 1 "wind" ANIMATION { Slot 0 Name "Big Clock" Mode 0 BONE { BoneID 0 ModelID -1 } BONE { BoneID 1 ModelID 0 Parent 0 OffsetRotationAxis 0.000 1.000 0.000 OffsetRotationAmount 180.000 } BONE { BoneID 2 ModelID 1 Parent 0 OffsetTranslation 00.000 50.000 0.000 OffsetRotationAxis 0.000 1.000 0.000 OffsetRotationAmount 180.000 } KEYFRAME { FrameNr 0 Time 144 Type 0 BONE { BoneID 1 RotationAxis 0.000 -1.000 0.000 RotationAmount 4320.000 SFX { SfxID 1 Range 10 Looping true } } BONE { BoneID 2 RotationAxis 0.000 -1.000 0.000 RotationAmount 360.000 } } } ANIMATION { Slot 1 Name "Lego Clock" Mode 0 BONE { BoneID 0 ModelID -1 } BONE { BoneID 1 ModelID 2 Parent 0 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount -10.000 } BONE { BoneID 2 ModelID 3 Parent 1 OffsetTranslation 0.000 2500.000 -40.000 } BONE { BoneID 3 ModelID 4 Parent 1 OffsetTranslation 0.000 2500.000 -40.000 } KEYFRAME { FrameNr 0 Time 2.406 Type 3 BONE { BoneID 1 RotationAxis 1.000 0.000 0.000 RotationAmount 20.000 } BONE { BoneID 2 RotationAxis 0.000 0.000 -1.000 RotationAmount 4320.000 SFX { SfxID 0 Range 10 Looping true } } BONE { BoneID 3 RotationAxis 0.000 0.000 -1.000 RotationAmount 360.000 } } KEYFRAME { FrameNr 1 Time 2.406 Type 3 BONE { BoneID 1 RotationAxis -1.000 0.000 0.000 RotationAmount 20.000 } BONE { BoneID 2 RotationAxis 0.000 0.000 -1.000 RotationAmount 4320.000 } BONE { BoneID 3 RotationAxis 0.000 0.000 -1.000 RotationAmount 360.000 } } }