{ ;============================================================ ;============================================================ ; Wolly's Boat ;============================================================ ;============================================================ Name "Wolly's Boat" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\beehivevalleyboat\boat.prm" MODEL 1 "cars\beehivevalleyboat\prop.prm" MODEL 2 "NONE" MODEL 3 "NONE" MODEL 4 "NONE" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "NONE" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\beehivevalleyboat\boat.bmp" ;)TSHADOW "cars/beehivevalleyboat/shadow.bmp" ;)SHADOWTABLE -157 157 157 -157 -5 ;)TCARBOX "cars/beehivevalleyboat/carbox.bmp" ;)SFXENGINE "cars/beehivevalleyboat/petrol.wav" COLL "cars\beehivevalleyboat\hull.hul" EnvRGB 100 100 100 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE CPUSelectable FALSE Statistics TRUE Class 2 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 4 ; Skill level (rookie, amateur, ...) TopEnd 3984.716797 ; Actual top speed (mph) for frontend bars Acc 6.928196 ; Acceleration rating (empirical) Weight 1.000000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 2.600000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 5.500000 ; Rate at which Engine voltage approaches set value TopSpeed 42.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -7.000000 15.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;)Flying TRUE ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, -5, 0 ; Calculated in game Mass 0.8500 Inertia 300.000000 0.000000 0.000000 0.000000 2100.000000 0.000000 0.000000 -680.000000 350.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.005500 ; Linear air esistance AngRes 0.000800 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum -1 Offset1 -0.000000 3.000000 0.000000 Offset2 -0.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.250000 EngineRatio 10000.000000 Radius 1.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 0.000000 ToeIn 0.000000 AxleFriction 0.100000 Grip 0.018000 StaticFriction 0.000000 KineticFriction 0.000000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum -1 Offset1 0.000000 3.000000 0.000000 Offset2 0.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.250000 EngineRatio 10000.000000 Radius 1.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 0.000000 ToeIn 0.000000 AxleFriction 0.100000 Grip 0.018000 StaticFriction 0.000000 KineticFriction 0.000000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum -1 Offset1 -25.000000 13.000000 -35.000000 Offset2 -0.500000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 10000.000000 Radius 6.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 0.000000 ToeIn 0.000000 AxleFriction 1.000000 Grip 0.018000 StaticFriction 0.850000 KineticFriction 0.450000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum -1 Offset1 25.000000 13.000000 -35.000000 Offset2 0.500000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable FALSE SteerRatio 1.000000 EngineRatio 10000.000000 Radius 6.000000 Mass 0.150000 Gravity 2200.000000 MaxPos 3.000000 SkidWidth 0.000000 ToeIn 0.000000 AxleFriction 1.000000 Grip 0.018000 StaticFriction 0.850000 KineticFriction 0.450000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 100.000000 Damping 6.000000 Restitution -0.900000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 100.000000 Damping 6.000000 Restitution -0.900000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 100.000000 Damping 6.000000 Restitution -0.900000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 100.000000 Damping 6.000000 Restitution -0.900000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum 1 Offset 0.000000 -40.000000 -106.000000 AngVel -5.000000 Axis 0.000000 0.000000 1.000000 ;)Type 1 ; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4 ;)Trans 0.000000 100.000000 6.000000 ; Translation max ;)TransVel 10.001000 ; Velocity factor } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum -1 TopModelNum -1 Offset 0.000000 0.000000 0.000000 Direction 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 0.000000 Damping 0.000000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 150.000000 UnderRange 1500.000000 UnderFront 450.000000 UnderRear 335.000000 UnderMax 0.950000 OverThresh 100.000000 OverRange 1391.000000 OverMax 1.000000 OverAccThresh 10.000000 OverAccRange 400.000000 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 0 Aggression 0 } ; End AI ;==================== ; ;)Camera ;==================== ;)CAMATTACHED { ; Start Camera ;)HoodOffset 0 -60 -5 ;)HoodLook 0 ;)RearOffset 0 -145 200 ;)RearLook 0.02 ;)} ; End Camera