{ MODEL 0 "toytanic1" MODEL 1 "toytanic2" MODEL 2 "toytanic3" MODEL 3 "toytanic4" MODEL 4 "norway_flag1" MODEL 5 "norway_flag2" MODEL 6 "norway_flag3" MODEL 7 "norway_flag4" ANIMATION { Slot 0 Name "Toytanic" Mode 2 BONE { BoneID 0 ModelID 0 OffsetTranslation 0 -145 150 } BONE { BoneID 1 ModelID 1 Parent 0 OffsetTranslation 0 0 0 } BONE { BoneID 2 ModelID 2 Parent 0 OffsetTranslation 0 0 0 } BONE { BoneID 3 ModelID 3 Parent 0 OffsetTranslation 0 0 0 } KEYFRAME { FrameNr 0 Time 2 Type 3 BONE { BoneID 0 RotationAxis 0 0 15 RotationAmount 2 } } KEYFRAME { FrameNr 1 Time 2 Type 3 BONE { BoneID 0 RotationAxis 0 0 -15 RotationAmount 2 } } } ANIMATION { Slot 1 Name "Norway Flag" Mode 2 BONE { BoneID 0 ModelID -1 } BONE { BoneID 1 ModelID 4 Parent 0 OffsetTranslation 0 -430 0 } BONE { BoneID 2 ModelID 5 Parent 1 OffsetTranslation 0 0 280 } BONE { BoneID 3 ModelID 6 Parent 2 OffsetTranslation 0 0 280 } BONE { BoneID 4 ModelID 7 Parent 3 OffsetTranslation 0 0 280 } KEYFRAME { FrameNr 0 Time 1 Type 3 BONE { BoneID 1 RotationAxis 0 1 0 RotationAmount 20 } BONE { BoneID 2 RotationAxis 0 1 0 RotationAmount 10 } BONE { BoneID 3 RotationAxis 0 1 0 RotationAmount 7 } BONE { BoneID 4 RotationAxis 0 1 0 RotationAmount 3 } } KEYFRAME { FrameNr 1 Time 1 Type 3 BONE { BoneID 1 RotationAxis 0 1 0 RotationAmount -20 } BONE { BoneID 2 RotationAxis 0 1 0 RotationAmount -20 } BONE { BoneID 3 RotationAxis 0 1 0 RotationAmount -25 } BONE { BoneID 4 RotationAxis 0 1 0 RotationAmount -30 } } KEYFRAME { FrameNr 2 Time 1 Type 3 BONE { BoneID 1 RotationAxis 0 1 0 RotationAmount 20 } BONE { BoneID 2 RotationAxis 0 1 0 RotationAmount 20 } BONE { BoneID 3 RotationAxis 0 1 0 RotationAmount 25 } BONE { BoneID 4 RotationAxis 0 1 0 RotationAmount 30 } } KEYFRAME { FrameNr 3 Time 1 Type 3 BONE { BoneID 1 RotationAxis 0 1 0 RotationAmount -10 } BONE { BoneID 2 RotationAxis 0 1 0 RotationAmount -10 } BONE { BoneID 3 RotationAxis 0 1 0 RotationAmount -10 } BONE { BoneID 4 RotationAxis 0 1 0 RotationAmount -10 } } KEYFRAME { FrameNr 4 Time 1 Type 3 BONE { BoneID 1 RotationAxis 0 1 0 RotationAmount 10 } BONE { BoneID 2 RotationAxis 0 1 0 RotationAmount 10 } BONE { BoneID 3 RotationAxis 0 1 0 RotationAmount 15 } BONE { BoneID 4 RotationAxis 0 1 0 RotationAmount 15 } } } }