{ ;============================================================ ;============================================================ ; Bertha Ballistics ;============================================================ ;============================================================ Name "Ball Ballistics" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\ballsgt\body.prm" MODEL 1 "cars\ballsgt\wheelfl.prm" MODEL 2 "cars\ballsgt\wheelfr.prm" MODEL 3 "cars\ballsgt\wheelbl.prm" MODEL 4 "cars\ballsgt\wheelbr.prm" MODEL 5 "NONE" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars\ballsgt\axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "cars\ballsgt\radar.prm" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\ballsgt\car.bmp" COLL "cars\ballsgt\hull.hul" SFXENGINE "cars\ballsgt\moto1.wav" EnvRGB 100 100 100 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 4 ; Obtain method Rating 2 ; Skill level (rookie, amateur, ...) TopEnd 3145.572266 ; Actual top speed (mph) for frontend bars Acc 7.051746 ; Acceleration rating (empirical) Weight 3.000000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 0 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 8.000000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 37.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 16.000000 0.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 3.000000 Inertia 3000.000000 0.000000 0.000000 0.000000 8000.000000 0.000000 0.000000 0.000000 2500.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -30.000000 -12.000000 44.000000 Offset2 -4.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.250000 EngineRatio 30000.000000 Radius 16.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.750000 KineticFriction 1.600000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 30.000000 -12.000000 44.000000 Offset2 4.500000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio -0.250000 EngineRatio 30000.000000 Radius 16.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.015000 StaticFriction 1.750000 KineticFriction 1.600000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -31.000000 -12.000000 -38.000000 Offset2 -6.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio 0.030000 EngineRatio 30000.000000 Radius 18.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.700000 KineticFriction 1.600000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 31.000000 -12.000000 -38.000000 Offset2 6.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable TRUE SteerRatio 0.030000 EngineRatio 30000.000000 Radius 18.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 12.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.015000 StaticFriction 1.700000 KineticFriction 1.600000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 350.000000 Damping 7.000000 Restitution -0.850000 } ; End Spring SPRING 1 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 350.000000 Damping 7.000000 Restitution -0.850000 } ; End Spring SPRING 2 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 350.000000 Damping 7.000000 Restitution -0.850000 } ; End Spring SPRING 3 { ; Start Spring ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 Stiffness 350.000000 Damping 7.000000 Restitution -0.850000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset 0.000000 -16.000000 44.000000 Length 28.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 0.000000 -16.000000 44.000000 Length 28.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 9 Offset 0.000000 -18.000000 -39.000000 Length 28.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 0.000000 -18.000000 -39.000000 Length 28.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum 13 Offset -24.000000 -61.000000 -20.000000 Axis 0.000000 1.000000 0.000000 AngVel 1.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset 7.000000 -54.000000 -15.000000 Direction 0.000000 -1.000000 0.000000 Length 30.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 82.150002 UnderRange 3162.633545 UnderFront 251.520004 UnderRear 1125.232666 UnderMax 0.271073 OverThresh 1704.070923 OverRange 1391.000000 OverMax 0.746230 OverAccThresh 113.930000 OverAccRange 2574.388916 PickupBias 16383 BlockBias 16383 OvertakeBias 16383 Suspension 9830 Aggression 0 } ; End AI } 2D412F2B