{ MATERIAL { ID 15 Name "CANAL" Skid true Spark false Corrugated true Moves false Dusty true Roughness 1 Grip 0.9 Hardness 1 SkidSound 6 ScrapeSound 5 SkidColor 200 200 200 CorrugationType 2 DustType 1 } DUST { ID 1 Name "CANAL" SparkType 28 ParticleChance 5 ParticleRandom 0 SmokeType 30 SmokeChance 1 SmokeRandom 0.1 } }