SPARK { ID 3 ; Particle ID [0 - 63] Name "FIRE" ; Display name CollideWorld true ; Collision with the world CollideObject true ; Collision with objects CollideCam false ; Collision with camera HasTrail false ; Particle has a trail FieldAffect false ; Is affected by force fields Spins true ; Particle spins Grows true ; Particle grows Additive true ; Draw particle additively Horizontal false ; Draw particle flat Size 64.000000 64.000000 ; Size of the particle UV 0.250000 0.000000 ; Top left UV coordinates UVSize 0.250000 0.250000 ; Width and height of UV TexturePage 47 ; Texture page Color 96 96 96 ; Color of the particle Mass 0.030000 ; Mass of the particle Resistance 0.010000 ; Air resistance Friction 1.000000 ; Sliding friction Restitution 0.000000 ; Bounciness LifeTime 0.300000 ; Maximum life time LifeTimeVar 0.000000 ; Life time variance SpinRate 0.000000 ; Avg. spin rate (radians/sec) SpinRateVar 6.000000 ; Variation of the spin rate SizeVar 0.000000 ; Size variation GrowRate 40.000000 ; How quickly it grows GrowRateVar 20.000000 ; Grow variation TrailType -1 ; ID of the trail to use } MATERIAL { ID 4 ; Material ID [0 - 63] Name "SAWDUST" ; Display name Skid false ; Skidmarks appear on material Corrugated true ; Material is bumpy Roughness 1.000000 ; Roughness of the material Grip 1.000000 ; Grip of the material Hardness 0.000000 ; Hardness of the material CorrugationType 6 ; Type of bumpiness }