MATERIAL { ID 10 ; ID of the material to replace [0 - 26] Name "Ice 1 Snow" ; Display name Spark true ; Material emits particles Skid true ; Skid marks appear on material OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves cars like museum conveyors Dusty true ; Material emits dust Roughness 0.75 ; Roughness of the material Grip 0.75 ; Grip of the material Hardness 0.2 ; Hardness of the material SkidSound 7 ; Sound when skidding [0:Normal, 1:Rough] ScrapeSound 5 ; Car body scrape [0:Normal] SkidColor 200 200 255 ; Color of the skid marks CorrugationType 2 ; Type of bumpiness [0 - 7] DustType 2 ; Type of dust Velocity 0.0 0.0 0.0 ; Speed and direction cars are moved in } DUST { ID 2 ; Dust ID [0 - 31] Name "SAND" ; Display name SparkType 2 ; Particle to emit ParticleChance 0.600000 ; Probability of a particle ParticleRandom 0.600000 ; Probability variance SmokeType 29 ; Smoke particle to emit SmokeChance 0.300000 ; Probability of a smoke part. SmokeRandom 0.600000 ; Probability variance } PICKUPS { SpawnCount 64 64 ; Initial and per-player count EnvColor 255 255 128 ; Color of shininess (RGB) LightColor 10 10 10 ; Color of light (RGB) }