{ MODEL 0 "elevator" MODEL 1 "door1_l" MODEL 2 "door1_r" MODEL 3 "door2_l" MODEL 4 "door2_r" SFX 0 "liftbell" SFX 1 "open" SFX 2 "close" ANIMATION { Slot 0 Name "Elevator" Mode 1 NeedsTrigger true TriggerOnce false BONE { BoneID 0 ModelID -1 } BONE { BoneID 1 ModelID 0 } BONE { BoneID 2 ModelID 1 Parent 0 OffsetTranslation 0.000 0.000 365.000 } BONE { BoneID 3 ModelID 2 Parent 0 OffsetTranslation 0.000 0.000 -365.000 } BONE { BoneID 4 ModelID 3 Parent 1 OffsetTranslation 0.000 0.000 365.000 } BONE { BoneID 5 ModelID 4 Parent 1 OffsetTranslation 0.000 0.000 -365.000 } BONE { BoneID 6 ModelID 1 Parent 0 OffsetTranslation 0.000 -2402.77 0.000 } BONE { BoneID 7 ModelID 2 Parent 0 OffsetTranslation 0.000 -2402.77 0.000 } ; IDLE START KEYFRAME { FrameNr 0 Time 0 Type 0 } ; IDLE BOTH OPEN KEYFRAME { FrameNr 1 Time 0.5 Type 0 BONE { BoneID 1 } } ;DOOR FRONT CLOSE 1 KEYFRAME { FrameNr 2 Time 0.5 Type 4 BONE { BoneID 1 Translation 0.000 0.000 0.000 SFX { SfxID 2 Range 10 Looping false } } BONE { BoneID 2 Translation 0.000 0.000 -65.000 } BONE { BoneID 3 Translation 0.000 0.000 65.000 } BONE { BoneID 4 Translation 0.000 0.000 -65.000 } BONE { BoneID 5 Translation 0.000 0.000 65.000 } } ;DOOR FRONT CLOSE 2 KEYFRAME { FrameNr 3 Time 3 Type 1 BONE { BoneID 2 Translation 0.000 0.000 -300.000 } BONE { BoneID 3 Translation 0.000 0.000 300.000 } BONE { BoneID 4 Translation 0.000 0.000 -300.000 } BONE { BoneID 5 Translation 0.000 0.000 300.000 } } ;ELEVATOR ASCEND KEYFRAME { FrameNr 4 Time 8 Type 3 BONE { BoneID 1 Translation 0.000 -2402.77 0.000 } } ;UPPER DOOR OPEN KEYFRAME { FrameNr 5 Time 2 Type 3 BONE { BoneID 1 SFX { SfxID 0 Range 10 Looping false } } BONE { BoneID 4 Translation 0.000 0.000 365.000 } BONE { BoneID 5 Translation 0.000 0.000 -365.000 } BONE { BoneID 6 Translation 0.000 0.000 365.000 SFX { SfxID 1 Range 10 Looping false } } BONE { BoneID 7 Translation 0.000 0.000 -365.000 } } ;UPPER IDLE KEYFRAME { FrameNr 6 Time 5 Type 3 } ;UPPER DOOR CLOSE 1 KEYFRAME { FrameNr 7 Time 0.5 Type 4 BONE { BoneID 4 Translation 0.000 0.000 -65.000 } BONE { BoneID 5 Translation 0.000 0.000 65.000 } BONE { BoneID 6 Translation 0.000 0.000 -65.000 SFX { SfxID 2 Range 10 Looping false } } BONE { BoneID 7 Translation 0.000 0.000 65.000 } } ;UPPER DOOR CLOSE 2 KEYFRAME { FrameNr 8 Time 3 Type 1 BONE { BoneID 4 Translation 0.000 0.000 -300.000 } BONE { BoneID 5 Translation 0.000 0.000 300.000 } BONE { BoneID 6 Translation 0.000 0.000 -300.000 } BONE { BoneID 7 Translation 0.000 0.000 300.000 } } ;ELEVATOR DESCEND KEYFRAME { FrameNr 9 Time 8 Type 3 BONE { BoneID 1 Translation 0.000 2402.77 0.000 } } ;DOOR OPEN KEYFRAME { FrameNr 10 Time 2 Type 3 BONE { BoneID 1 Translation 0.000 0.000 0.000 SFX { SfxID 0 Range 10 Looping false } } BONE { BoneID 2 Translation 0.000 0.000 365.000 SFX { SfxID 1 Range 10 Looping false } } BONE { BoneID 3 Translation 0.000 0.000 -365.000 } BONE { BoneID 4 Translation 0.000 0.000 365.000 } BONE { BoneID 5 Translation 0.000 0.000 -365.000 } BONE { BoneID 6 Translation 0.000 0.000 0.000 } BONE { BoneID 7 Translation 0.000 0.000 0.000 } } ; IDLE FINISH KEYFRAME { FrameNr 11 Time 6 Type 0 } }