═══╦═══════╦═══ ║SUMMARY║ ╚═══════╝ Name: R2049 Atomic Battle Folder Name: r2049dm4_bat Author: Dyspro50 Category: Extreme Conversion (San Francisco Rush 2049) Original release date: December 23, 2016 Tools (from the circuit version): MAKEITGOOD NGCGeoAPRM (home-maded converter) Blender 2.73 with Jigebren's Re-Volt Plugin (v2015-02-27) rvtmod8 rvglue PaintDotNet ═══╦═════════════════╦═══ ║TRACK DESCRIPTION║ ╚═════════════════╝ "Atomic" ("Battle 4" in N64 North-American release) is one of the 8 battle areas found in console versions of San Francisco Rush 2049. This track is part of the "Re-Volt X Rush 2049" long-term project. Includes original DC/MAT3 music, "Robo" by Barry Leitch. ═══╦════════════╦═══ ║KNOWN ISSUES║ ╚════════════╝ None so far... ═══╦═══════╦═══ ║UPDATES║ ╚═══════╝ 2023-07-08 (From the circuit version) - Included I/O Pack fixes done by MightyCucumber/SantiTM and others, which include the following: - Fixed floor collision issue in the blue section - Added collision to the upper part of the track - BMP to PNG conversion of textures and track gfx - Reduced unnecessary 512px wide track gfx to 256px ═══╦═════╦═══ ║NOTES║ ╚═════╝ - This track requires RVGL 15.1220a or higher - Meshes DEPLIGNE.prm, MINIRAMP.prm and XBLOQ.prm done by Dyspro50. The rest is entirely done by Rush 2049 artists, excluding very minor textures and meshing tweaks. - You are allowed to reuse any files only if you credit their respective author(s). - If you have any questions, please contact me on The Re-Volt Hideout, or by e-mail at dyspro50@gmail.com ═══╦═════════════════╦═══ ║SPECIAL THANKS TO║ ╚═════════════════╝ - Midway and Atari Games for this wonderful game and for the original mesh! - All Re-Volters who support the project - All Re-Volters who contributed to the track fixes - You for downloading this track! Dyspro ********************************************************************************************************