MATERIAL { ID 12 ; Material to replace [0 - 26] Name "GRASS" ; Display name Skid false ; Skidmarks appear on material Spark false ; Material emits particles OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 1.000000 ; Roughness of the material Grip 1.000000 ; Grip of the material Hardness 1.000000 ; Hardness of the material SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 210 198 125 ; Color of the skidmarks CorrugationType 3 ; Type of bumpiness [0 - 7] DustType 3 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars }