{ MODEL 0 "clock" MODEL 1 "hour" MODEL 2 "minute" MODEL 3 "second" MODEL 4 "swing" MODEL 5 "leaf" MODEL 6 "wheel" MODEL 7 "hamster" MODEL 8 "legs" SFX 0 "swing" SFX 1 "cage" ANIMATION { Slot 0 Name "Clock" Mode 0 PreCountdown true BONE { BoneID 0 ModelID 0 } BONE { BoneID 1 ModelID 1 } BONE { BoneID 2 ModelID 2 } BONE { BoneID 3 ModelID 3 } KEYFRAME { FrameNr 0 Time 86400 Type 0 BONE { BoneID 1 RotationAxis 0.000 0.000 1.000 RotationAmount -720.000 } BONE { BoneID 2 RotationAxis 0.000 0.000 1.000 RotationAmount -8640.000 } BONE { BoneID 3 RotationAxis 0.000 0.000 1.000 RotationAmount -518400.000 } } } ANIMATION { Slot 1 Name "Swing" Mode 2 PreCountdown true BONE { BoneID 0 ModelID -1 } BONE { BoneID 1 ModelID 4 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount -2 } BONE { BoneID 2 ModelID 4 OffsetTranslation 604.300 0.000 0.000 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 10 } KEYFRAME { FrameNr 0 Time 2.784 Type 3 BONE { BoneID 1 RotationAxis 1.000 0.000 0.000 RotationAmount 4.000 } BONE { BoneID 2 RotationAxis 1.000 0.000 0.000 RotationAmount -20.000 SFX { SfxID 0 Range 5 Looping true } } } } ANIMATION { Slot 2 Name "Leaf" Mode 0 PreCountdown true BONE { BoneID 0 ModelID -1 } BONE { BoneID 1 ModelID 5 Parent 0 OffsetTranslation 0.000 720.0 0.000 } KEYFRAME { FrameNr 0 Time 0.25 Type 0 BONE { BoneID 1 Visible false } } KEYFRAME { FrameNr 1 Time 8 Type 0 BONE { BoneID 0 Translation 0.000 7034.60 0.000 RotationAxis 0.000 0.000 1.000 RotationAmount -90.000 } BONE { BoneID 1 RotationAxis 0.2500 0.500 1.000 RotationAmount -1200.000 Visible true } } } ANIMATION { Slot 3 Name "Keisha, the Hamster" Mode 0 BONE { BoneID 0 ModelID -1 } BONE { BoneID 1 ModelID 6 } BONE { BoneID 2 ModelID 7 } BONE { BoneID 3 ModelID 8 Parent 2 OffsetTranslation 0.000 56.2645 -31.0747 OffsetRotationAxis 0.000 0.000 1.000 OffsetRotationAmount -35.000 } BONE { BoneID 4 ModelID 8 Parent 2 OffsetTranslation -30 50 -31.0747 } KEYFRAME { FrameNr 0 Time 0.2 Type 0 BONE { BoneID 1 RotationAxis 0.000 0.000 1.000 RotationAmount 36.000 } BONE { BoneID 2 Translation -2.400 -3.900 0.000 } BONE { BoneID 3 RotationAxis 0.000 0.000 1.000 RotationAmount 50.000 } BONE { BoneID 4 RotationAxis 0.000 0.000 1.000 RotationAmount -60.000 } } KEYFRAME { FrameNr 1 Time 0.2 Type 0 BONE { BoneID 1 RotationAxis 0.000 0.000 1.000 RotationAmount 36.000 SFX { SfxID 1 Range 2 Looping true } } BONE { BoneID 2 Translation 2.400 3.900 0.000 } BONE { BoneID 3 RotationAxis 0.000 0.000 1.000 RotationAmount -50.000 } BONE { BoneID 4 RotationAxis 0.000 0.000 1.000 RotationAmount 60.000 } } } }