{ ;-------- ; Models ;-------- MODEL 0 "scifi_ride" MODEL 1 "spin" MODEL 3 "ferris" MODEL 4 "carraige1" ;red MODEL 5 "carraige2" ;blue MODEL 6 "carraige3" ;yellow MODEL 7 "carraige4" ;green MODEL 8 "railcar" MODEL 9 "horses" MODEL 10 "pirate" MODEL 11 "ufo" MODEL 12 "ufo1" MODEL 13 "ufo2" MODEL 14 "door_l" MODEL 15 "door_r" MODEL 16 "drop" MODEL 17 "barrel" MODEL 18 "spinner1" MODEL 19 "spin_base" MODEL 20 "bridge_r" MODEL 21 "bridge_l" MODEL 22 "roll" MODEL 23 "bumper1" MODEL 24 "bumper2" MODEL 25 "bumper3" MODEL 26 "spin_floor" MODEL 27 "spin_metal" MODEL 28 "spin_wall" MODEL 29 "spin_roof" MODEL 30 "spin_crown" MODEL 31 "spin_floor2" MODEL 32 "spin_floor3" MODEL 33 "spin_floor4" MODEL 34 "spin_top" MODEL 35 "target" MODEL 36 "mole" MODEL 37 "swingchairs" MODEL 38 "carraige" SFX 0 "bump" ;---------------------------- ; Silver Streak ;---------------------------- ANIMATION { Slot 0 Name "Silver Streak" Mode 0 BONE { BoneID 0 ModelID 0 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 10 } KEYFRAME { FrameNr 0 Time 4 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount 360.000 } } } ;______________________________________ ;______________________________________ ;_______START OF CAROUSEL___________ ;______________________________________ ;______________________________________ ANIMATION { Slot 1 Name "Carousel" Mode 0 BONE { BoneID 0 ModelID 1 } BONE { ;Horse Down BoneID 1 ModelID 9 Parent 0 OffsetRotationAxis 0.000 1.000 0.000 OffsetRotationAmount 0 OffsetTranslation 0.00 75.000 0.000 } BONE { ;Horse Up BoneID 2 ModelID 9 Parent 0 OffsetRotationAxis 0.000 1.000 0.000 OffsetRotationAmount 45 OffsetTranslation 0.00 -75.000 0.000 } BONE { BoneID 3 ModelID 26 Parent 0 } BONE { BoneID 4 ModelID 27 Parent 0 } BONE { BoneID 5 ModelID 28 Parent 0 } BONE { BoneID 6 ModelID 29 Parent 0 } BONE { BoneID 7 ModelID 30 Parent 0 } BONE { BoneID 8 ModelID 31 Parent 0 } BONE { BoneID 9 ModelID 32 Parent 0 } BONE { BoneID 10 ModelID 33 Parent 0 } BONE { BoneID 11 ModelID 34 Parent 0 } BONE { BoneID 12 ModelID 19 Parent 0 } ;________KEYFRAMES____________________ KEYFRAME { FrameNr 0 Time 4 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount -45.000 } BONE { BoneID 1 Translation 0.000 -150.000 0.000 } BONE { BoneID 2 Translation 0.000 150.000 0.000 } } KEYFRAME { FrameNr 1 Time 4 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount -45.000 } BONE { BoneID 1 Translation 0.000 150.000 0.000 } BONE { BoneID 2 Translation 0.000 -150.000 0.000 } } KEYFRAME { FrameNr 2 Time 4 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount -45.000 } BONE { BoneID 1 Translation 0.000 -150.000 0.000 } BONE { BoneID 2 Translation 0.000 150.000 0.000 } } KEYFRAME { FrameNr 3 Time 4 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount -45.000 } BONE { BoneID 1 Translation 0.000 150.000 0.000 } BONE { BoneID 2 Translation 0.000 -150.000 0.000 } } KEYFRAME { FrameNr 4 Time 4 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount -45.000 } BONE { BoneID 1 Translation 0.000 -150.000 0.000 } BONE { BoneID 2 Translation 0.000 150.000 0.000 } } KEYFRAME { FrameNr 5 Time 4 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount -45.000 } BONE { BoneID 1 Translation 0.000 150.000 0.000 } BONE { BoneID 2 Translation 0.000 -150.000 0.000 } } KEYFRAME { FrameNr 6 Time 4 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount -45.000 } BONE { BoneID 1 Translation 0.000 -150.000 0.000 } BONE { BoneID 2 Translation 0.000 150.000 0.000 } } KEYFRAME { FrameNr 7 Time 4 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount -45.000 } BONE { BoneID 1 Translation 0.000 150.000 0.000 } BONE { BoneID 2 Translation 0.000 -150.000 0.000 } } } ;______________________________________ ;______________________________________ ;_________END OF CAROUSEL___________ ;______________________________________ ;______________________________________ ;---------------------------- ; David the Pirate ;---------------------------- ANIMATION { Slot 2 Name "Pirate Ship" Mode 2 BONE { BoneID 0 ModelID 10 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 55 } KEYFRAME { FrameNr 0 Time 3 Type 3 BONE { BoneID 0 RotationAxis 1.000 0.000 0.000 RotationAmount -110.000 } } } ;--------------------------- ;--------------------------- ;--------------------------- ;---------------------------- ; UFO ;---------------------------- ANIMATION { Slot 3 Name "UFO" Mode 0 BONE { BoneID 0 ModelID 11 } BONE { BoneID 1 ModelID 12 Parent 0 } BONE { BoneID 2 ModelID 13 Parent 0 } KEYFRAME { FrameNr 0 Time 1 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount 90.000 } BONE { BoneID 1 Visible true } BONE { BoneID 2 Visible false } } KEYFRAME { FrameNr 1 Time 1 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount 90.000 } BONE { BoneID 1 Visible false } BONE { BoneID 2 Visible true } } KEYFRAME { FrameNr 2 Time 1 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount 90.000 } BONE { BoneID 1 Visible true } BONE { BoneID 2 Visible false } } KEYFRAME { FrameNr 3 Time 1 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount 90.000 } BONE { BoneID 1 Visible false } BONE { BoneID 2 Visible true } } } ;---------------------------- ; END OF UFO ;---------------------------- ;--------------------------- ANIMATION { Slot 4 Name "Bump Doors" Mode 0 BONE { BoneID 0 ModelID -1 } BONE { BoneID 1 ModelID 14 OffsetTranslation -335.378 0.000 0.000 } BONE { BoneID 2 ModelID 15 OffsetTranslation 335.378 0.000 0.000 } KEYFRAME { FrameNr 0 Time 1 Type 0 BONE { BoneID 1 RotationAxis 0.000 1.000 0.000 RotationAmount 0.000 } BONE { BoneID 2 RotationAxis 0.000 1.000 0.000 RotationAmount 0.000 } } KEYFRAME { FrameNr 1 Time 0.5 Type 2 BONE { BoneID 1 RotationAxis 0.000 1.000 0.000 RotationAmount -90.000 } BONE { BoneID 2 RotationAxis 0.000 1.000 0.000 RotationAmount 80.000 } } KEYFRAME { FrameNr 2 Time 0.5 Type 1 BONE { BoneID 1 RotationAxis 0.000 1.000 0.000 RotationAmount 0.000 } BONE { BoneID 2 RotationAxis 0.000 1.000 0.000 RotationAmount 0.000 } } KEYFRAME { FrameNr 3 Time 1.5 Type 3 BONE { BoneID 1 RotationAxis 0.000 1.000 0.000 RotationAmount 110.000 } BONE { BoneID 2 RotationAxis 0.000 1.000 0.000 RotationAmount -100.000 } } KEYFRAME { FrameNr 4 Time 0.5 Type 0 BONE { BoneID 1 RotationAxis 0.000 1.000 0.000 RotationAmount -20.000 } BONE { BoneID 2 RotationAxis 0.000 1.000 0.000 RotationAmount 20.000 } } KEYFRAME { FrameNr 5 Time 6 Type 0 BONE { BoneID 1 RotationAxis 0.000 1.000 0.000 RotationAmount 0.000 } BONE { BoneID 2 RotationAxis 0.000 1.000 0.000 RotationAmount 0.000 } } } ;---------------------------- ;Dark Ride ;---------------------------- ANIMATION { Slot 5 Name "Dark Ride" Mode 0 BONE { BoneID 0 ModelID 8 } KEYFRAME { FrameNr 0 Time 2.000 Type 0 BONE { BoneID 0 Translation 0.000 0.000 -1500 } } KEYFRAME { FrameNr 1 Time 1.000 Type 0 BONE { BoneID 0 RotationAmount 90.000 } } KEYFRAME { FrameNr 2 Time 4.000 Type 0 BONE { BoneID 0 Translation 0.000 0.000 -3269.65 } } KEYFRAME { FrameNr 3 Time 1.000 Type 0 BONE { BoneID 0 RotationAmount 90.000 } } KEYFRAME { FrameNr 4 Time 2.000 Type 0 BONE { BoneID 0 Translation 0.000 0.000 -1500 } } ;______________________________________ ;______________________________________ ;___START OF DROP TOWER_____________ ;______________________________________ ;______________________________________ ANIMATION { Slot 6 Name "Drop Tower" Mode 0 BONE { BoneID 0 ModelID 16 } KEYFRAME { FrameNr 0 Time 6 Type 3 BONE { BoneID 0 Translation 0.000 -4600.000 0.000 } } KEYFRAME { FrameNr 1 Time 0.25 Type 0 BONE { BoneID 0 Translation 0.000 000.000 0.000 } } KEYFRAME { FrameNr 2 Time 1 Type 3 BONE { BoneID 0 Translation 0.000 4600.000 0.000 } } KEYFRAME { FrameNr 3 Time 0.75 Type 0 BONE { BoneID 0 Translation 0.000 000.000 0.000 } } } ;______________________________________ ;______________________________________ ;___END OF ROCKET RIDE_______________ ;______________________________________ ;______________________________________ ;______________________________________ ;______________________________________ ;___START OF FERRIS WHEEL___________ ;______________________________________ ;______________________________________ ANIMATION { Slot 7 Name "Ferris Wheel Carts" Mode 0 BONE { BoneID 0 ModelID 3 } ;____________________________________________________ ;________________Carriages (Exclude Green)_______________ ;____________________________________________________ BONE { BoneID 1 ModelID 4 Parent 0 OffsetTranslation 0.000 0.000 -3512.78 } BONE { BoneID 2 ModelID 5 Parent 0 OffsetTranslation 0.000 -1344.28 -3245.39 } BONE { BoneID 3 ModelID 6 Parent 0 OffsetTranslation 0.000 -3245.39 -1344.28 } BONE { BoneID 4 ModelID 4 Parent 0 OffsetTranslation 0.000 -3512.78 0.000 } BONE { BoneID 5 ModelID 5 Parent 0 OffsetTranslation 0.000 -3245.39 1344.28 } BONE { BoneID 6 ModelID 6 Parent 0 OffsetTranslation 0.000 -1344.28 3245.39 } BONE { BoneID 7 ModelID 4 Parent 0 OffsetTranslation 0.000 0.000 3512.78 } BONE { BoneID 8 ModelID 5 Parent 0 OffsetTranslation 0.000 1344.28 3245.39 } BONE { BoneID 9 ModelID 6 Parent 0 OffsetTranslation 0.000 3245.39 1344.28 } BONE { BoneID 10 ModelID 4 Parent 0 OffsetTranslation 0.000 3512.78 0.000 } BONE { BoneID 11 ModelID 5 Parent 0 OffsetTranslation 0.000 3245.39 -1344.28 } BONE { BoneID 12 ModelID 6 Parent 0 OffsetTranslation 0.000 1344.28 -3245.39 } KEYFRAME { FrameNr 0 Time 48 Type 0 BONE { BoneID 0 RotationAxis 1.000 0.000 0.000 RotationAmount 360.000 } ;---Move carraiges (exclude green) BONE { BoneID 1 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 2 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 3 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 4 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 5 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 6 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 7 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 8 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 9 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 10 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 11 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 12 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } } } ANIMATION { Slot 8 Name "Ferris Wheel Carts 2" Mode 0 BONE { BoneID 0 ModelID -1 } ;------Set Green carraige bones---- BONE { BoneID 1 ModelID 7 Parent 0 OffsetTranslation 0.000 -2483.91 -2483.91 } BONE { BoneID 2 ModelID 7 Parent 0 OffsetTranslation 0.000 -2483.91 2483.91 } BONE { BoneID 3 ModelID 7 Parent 0 OffsetTranslation 0.000 2483.91 2483.91 } BONE { BoneID 4 ModelID 7 Parent 0 OffsetTranslation 0.000 2483.91 -2483.91 } KEYFRAME { FrameNr 0 Time 48 Type 0 BONE { BoneID 0 RotationAxis 1.000 0.000 0.000 RotationAmount 360.000 } ;----Move green carraiges BONE { BoneID 1 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 2 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 3 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } BONE { BoneID 4 RotationAxis -1.000 0.000 0.000 RotationAmount 360.000 } } } ;______________________________________ ;______________________________________ ;___END OF FERRIS WHEEL_____________ ;______________________________________ ;______________________________________ ;_________BARREL_____________ ANIMATION { Slot 9 Name "Barrel" Mode 0 BONE { BoneID 0 ModelID 17 } ;________KEYFRAMES____________________ KEYFRAME { FrameNr 0 Time 8 Type 0 BONE { BoneID 0 RotationAxis 0.000 0.000 1.000 RotationAmount -360.000 } } } ;______________________________________ ;_________SPINNING FLOORS_____________ ;______________________________________ ANIMATION { Slot 10 Name "Fun Floor 1" Mode 0 BONE { BoneID 0 ModelID 18 } ;________KEYFRAMES____________________ KEYFRAME { FrameNr 0 Time 12 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount -360.000 } } } ANIMATION { Slot 11 Name "Fun Floor 2" Mode 0 BONE { BoneID 0 ModelID 19 } ;________KEYFRAMES____________________ KEYFRAME { FrameNr 0 Time 9 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount 360.000 } } } ANIMATION { Slot 12 Name "Fun Floor 3" Mode 0 BONE { BoneID 0 ModelID 18 } ;________KEYFRAMES____________________ KEYFRAME { FrameNr 0 Time 6 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount -360.000 } } } ;______________________________________ ;_________SHIFTING FLOORS_____________ ;______________________________________ ANIMATION { Slot 13 Name "Shift Floor 1" Mode 2 BONE { BoneID 0 ModelID 20 } KEYFRAME { FrameNr 0 Time 1 Type 3 BONE { BoneID 0 Translation 0.000 0.000 750.000 } } } ANIMATION { Slot 14 Name "Shift Floor 2" Mode 2 BONE { BoneID 0 ModelID 21 } KEYFRAME { FrameNr 0 Time 1 Type 3 BONE { BoneID 0 Translation 0.000 0.000 -750.000 } } } ANIMATION { Slot 15 Name "Rolling Door" Mode 0 BONE { BoneID 0 ModelID -1 } BONE { BoneID 1 ModelID 22 } BONE { BoneID 2 ModelID 22 Parent 0 OffsetTranslation 0.00 0.000 -323.847 } ;________KEYFRAMES____________________ KEYFRAME { FrameNr 0 Time 2 Type 0 BONE { BoneID 1 RotationAxis 0.000 1.000 0.000 RotationAmount 360.000 } BONE { BoneID 2 RotationAxis 0.000 1.000 0.000 RotationAmount -360.000 } } } ;______________________________________ ;_______START OF BUMPER CARS________ ;______________________________________ ;---------------------------- ; Bumper Car 1 ;---------------------------- ANIMATION { Slot 16 Name "Car_1" Mode 0 BONE { BoneID 0 ModelID 23 } BONE { BoneID 1 Visible false ModelID 11 Parent 0 OffsetTranslation 0.000 -882.631 -97.3794 } KEYFRAME { FrameNr 0 Time 0.25 Type 2 BONE { BoneID 0 Translation 0.000 0.000 -45 SFX { SfxID 0 Range 20 Looping false } } BONE { BoneID 1 Visible false SPARK { Type 7 AverageSpeed 5 VariableSpeed 15 Frequency 20 } } } KEYFRAME { FrameNr 1 Time 0.3 Type 0 BONE { BoneID 0 Translation 0.000 0.000 0.00 } } KEYFRAME { FrameNr 2 Time 2 Type 1 BONE { BoneID 0 Translation 0.000 0.000 -963.85 } BONE { BoneID 1 Visible true } } KEYFRAME { FrameNr 3 Time 0.25 Type 2 BONE { BoneID 0 Translation 0.000 0.000 45 SFX { SfxID 0 Range 20 Looping false } } BONE { BoneID 1 Visible false } } KEYFRAME { FrameNr 4 Time 0.3 Type 0 BONE { BoneID 0 Translation 0.000 0.000 0.00 } } KEYFRAME { FrameNr 5 Time 2 Type 1 BONE { BoneID 0 Translation 0.000 0.000 963.85 } BONE { BoneID 1 Visible true } } } ANIMATION { Slot 17 Name "Car_2" Mode 0 BONE { BoneID 0 ModelID 24 } BONE { BoneID 1 Visible false ModelID 11 Parent 0 OffsetTranslation 0.000 -882.631 -97.3794 } KEYFRAME { FrameNr 0 Time 0.25 Type 2 BONE { BoneID 0 Translation 0.000 0.000 -45 SFX { SfxID 0 Range 20 Looping false } } BONE { BoneID 1 Visible false SPARK { Type 7 AverageSpeed 5 VariableSpeed 15 Frequency 20 } } } KEYFRAME { FrameNr 1 Time 0.3 Type 0 BONE { BoneID 0 Translation 0.000 0.000 0.00 } } KEYFRAME { FrameNr 2 Time 2 Type 1 BONE { BoneID 0 Translation 0.000 0.000 -1688.99 } BONE { BoneID 1 Visible true } } KEYFRAME { FrameNr 3 Time 0.25 Type 2 BONE { BoneID 0 Translation 0.000 0.000 45 SFX { SfxID 0 Range 20 Looping false } } BONE { BoneID 1 Visible false } } KEYFRAME { FrameNr 4 Time 0.3 Type 0 BONE { BoneID 0 Translation 0.000 0.000 0.00 } } KEYFRAME { FrameNr 5 Time 2 Type 1 BONE { BoneID 0 Translation 0.000 0.000 1688.99 } BONE { BoneID 1 Visible true } } } ANIMATION { Slot 18 Name "Car_3" Mode 0 BONE { BoneID 0 ModelID 25 } BONE { BoneID 1 Visible false ModelID 11 Parent 0 OffsetTranslation 0.000 -882.631 -97.3794 } KEYFRAME { FrameNr 0 Time 0.25 Type 2 BONE { BoneID 0 Translation 0.000 0.000 -45 SFX { SfxID 0 Range 20 Looping false } } BONE { BoneID 1 Visible false SPARK { Type 7 AverageSpeed 5 VariableSpeed 15 Frequency 20 } } } KEYFRAME { FrameNr 1 Time 0.3 Type 0 BONE { BoneID 0 Translation 0.000 0.000 0.00 } } KEYFRAME { FrameNr 2 Time 2 Type 1 BONE { BoneID 0 Translation 0.000 0.000 -974.22 } BONE { BoneID 1 Visible true } } KEYFRAME { FrameNr 3 Time 0.25 Type 2 BONE { BoneID 0 Translation 0.000 0.000 45 SFX { SfxID 0 Range 20 Looping false } } BONE { BoneID 1 Visible false } } KEYFRAME { FrameNr 4 Time 0.3 Type 0 BONE { BoneID 0 Translation 0.000 0.000 0.00 } } KEYFRAME { FrameNr 5 Time 2 Type 1 BONE { BoneID 0 Translation 0.000 0.000 974.22 } BONE { BoneID 1 Visible true } } } ;______________________________________ ;_______START OF TARGETS_____________ ;______________________________________ ANIMATION { Slot 19 Name "Gallery" Mode 0 BONE { BoneID 0 ModelID -1 } BONE { BoneID 1 ModelID 35 Parent 0 } BONE { BoneID 2 ModelID 35 OffsetTranslation -650.0 0.000 0.000 Parent 0 } BONE { BoneID 3 ModelID 35 OffsetTranslation -1300.0 0.000 0.000 Parent 0 } BONE { BoneID 4 ModelID 35 OffsetRotationAxis 0.000 0.000 1.000 OffsetRotationAmount -90 Parent 0 } KEYFRAME { FrameNr 0 Time 2.000 Type 0 BONE { BoneID 1 Translation -650.0 0.000 0.000 } BONE { BoneID 2 Translation -650.0 0.000 0.000 } BONE { BoneID 3 RotationAxis 0.000 0.000 1.000 RotationAmount 90.000 } BONE { BoneID 4 RotationAxis 0.000 0.000 1.000 RotationAmount 90.000 } } } ;______________________________________ ;_______STRIKE A MOLE_____________ ;______________________________________ ANIMATION { Slot 20 Name "Beamer and Screamer go to the fair" Mode 0 BONE { BoneID 0 ModelID -1 } BONE { ;Screamer BoneID 1 ModelID 36 Parent 0 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 0 OffsetTranslation 0.00 0.000 0.000 } BONE { ;Beamer BoneID 2 ModelID 36 Parent 0 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 180 OffsetTranslation 0.00 0.000 -125.000 } BONE { ;Screamer BoneID 3 ModelID 36 Parent 0 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 0 OffsetTranslation 120.00 -20.000 -185.000 } BONE { ;Beamer BoneID 4 ModelID 36 Parent 0 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 180 OffsetTranslation 120.00 -20.000 -60.000 } BONE { ;Screamer BoneID 5 ModelID 36 Parent 0 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 0 OffsetTranslation 120.00 -20.000 60.000 } ;________KEYFRAMES____________________ KEYFRAME { FrameNr 0 Time 0.25 Type 0 BONE { BoneID 1 Translation 0.000 -40.000 0.000 } BONE { BoneID 2 Translation 0.000 00.000 0.000 } BONE { BoneID 3 Translation 0.000 0.000 0.000 } BONE { BoneID 4 Translation 0.000 0.000 0.000 } BONE { BoneID 5 Translation 0.000 0.000 0.000 } } KEYFRAME { FrameNr 1 Time 0.25 Type 0 BONE { BoneID 1 Translation 0.000 40.000 0.000 } BONE { BoneID 2 Translation 0.000 0.000 0.000 } BONE { BoneID 3 Translation 0.000 0.000 0.000 } BONE { BoneID 4 Translation 0.000 40.000 0.000 } BONE { BoneID 5 Translation 0.000 0.000 0.000 } } KEYFRAME { FrameNr 2 Time 0.25 Type 0 BONE { BoneID 1 Translation 0.000 0.000 0.000 } BONE { BoneID 2 Translation 0.000 0.000 0.000 } BONE { BoneID 3 Translation 0.000 -40.000 0.000 } BONE { BoneID 4 Translation 0.000 -40.000 0.000 } BONE { BoneID 5 Translation 0.000 0.000 0.000 } } KEYFRAME { FrameNr 3 Time 0.25 Type 0 BONE { BoneID 1 Translation 0.000 0.000 0.000 } BONE { BoneID 2 Translation 0.000 40.000 0.000 } BONE { BoneID 3 Translation 0.000 40.000 0.000 } BONE { BoneID 4 Translation 0.000 0.000 0.000 } BONE { BoneID 5 Translation 0.000 0.000 0.000 } } KEYFRAME { FrameNr 4 Time 0.25 Type 0 BONE { BoneID 1 Translation 0.000 0.000 0.000 } BONE { BoneID 2 Translation 0.000 -40.000 0.000 } BONE { BoneID 3 Translation 0.000 0.000 0.000 } BONE { BoneID 4 Translation 0.000 0.000 0.000 } BONE { BoneID 5 Translation 0.000 -40.000 0.000 } } KEYFRAME { FrameNr 5 Time 0.25 Type 0 BONE { BoneID 1 Translation 0.000 0.000 0.000 } BONE { BoneID 2 Translation 0.000 0.000 0.000 } BONE { BoneID 3 Translation 0.000 0.000 0.000 } BONE { BoneID 4 Translation 0.000 0.000 0.000 } BONE { BoneID 5 Translation 0.000 40.000 0.000 } } } ANIMATION { Slot 21 Name "Beamer and Screamer go to sleep" Mode 0 BONE { BoneID 0 ModelID -1 } BONE { ;Screamer BoneID 1 ModelID 36 Parent 0 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 0 OffsetTranslation 0.00 0.000 0.000 } BONE { ;Beamer BoneID 2 ModelID 36 Parent 0 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 180 OffsetTranslation 0.00 0.000 -125.000 } BONE { ;Screamer BoneID 3 ModelID 36 Parent 0 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 0 OffsetTranslation 120.00 -20.000 -185.000 } BONE { ;Beamer BoneID 4 ModelID 36 Parent 0 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 180 OffsetTranslation 120.00 -20.000 -60.000 } BONE { ;Screamer BoneID 5 ModelID 36 Parent 0 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 0 OffsetTranslation 120.00 -20.000 60.000 } ;________KEYFRAMES____________________ KEYFRAME { FrameNr 0 Time 0.25 Type 0 BONE { BoneID 1 Translation 0.000 0.000 0.000 } BONE { BoneID 2 Translation 0.000 00.000 0.000 } BONE { BoneID 3 Translation 0.000 0.000 0.000 } BONE { BoneID 4 Translation 0.000 0.000 0.000 } BONE { BoneID 5 Translation 0.000 0.000 0.000 } } } ANIMATION { Slot 22 Name "Swing Ride" Mode 0 BONE { BoneID 0 ModelID -1 } BONE { BoneID 1 ModelID 37 OffsetRotationAxis 1.000 0.000 0.000 OffsetRotationAmount 6 } ;________KEYFRAMES____________________ KEYFRAME { FrameNr 0 Time 6 Type 0 BONE { BoneID 0 RotationAxis 0.000 1.000 0.000 RotationAmount -360.000 } BONE { BoneID 1 RotationAxis 0.000 1.000 0.000 RotationAmount -360.000 } } } ANIMATION { Slot 23 Name "Moving Carraige Collision" Mode 0 BONE { BoneID 0 ModelID -1 } BONE { BoneID 1 ModelID 38 Parent 0 OffsetTranslation 0.000 2483.91 -2483.91 } BONE { BoneID 2 ModelID 38 Parent 0 OffsetTranslation 0.000 3245.39 -1344.28 } BONE { BoneID 3 ModelID 38 Parent 0 OffsetTranslation 0.000 3512.78 0.000 } BONE { BoneID 4 ModelID 38 Parent 0 OffsetTranslation 0.000 3245.39 1344.28 } BONE { BoneID 5 ModelID 38 Parent 0 OffsetTranslation 0.000 2483.91 2483.91 } KEYFRAME { FrameNr 0 Time 3 Type 0 BONE { BoneID 0 RotationAxis 1.000 0.000 0.000 RotationAmount 22.500 } BONE { BoneID 1 RotationAxis -1.000 0.000 0.000 RotationAmount 22.500 } BONE { BoneID 2 RotationAxis -1.000 0.000 0.000 RotationAmount 22.500 } BONE { BoneID 3 RotationAxis -1.000 0.000 0.000 RotationAmount 22.500 } BONE { BoneID 4 RotationAxis -1.000 0.000 0.000 RotationAmount 22.500 } BONE { BoneID 5 RotationAxis -1.000 0.000 0.000 RotationAmount 22.500 } } } }