CORRUGATION { ID 1 Name "Rocks" Amplitude 1.000000 Wavelength 200.00000 200.00000 } MATERIAL { ID 2 Name "CAVE" Skid true Spark false OutOfBounds false Corrugated true Moves false Dusty true Roughness 1.000000 Grip 1.000000 Hardness 1.000000 SkidSound 7 ScrapeSound 5 SkidColor 112 112 112 CorrugationType 1 DustType 0 Velocity 0.000000 0.000000 0.000000 }