{ MODEL 0 "elevator" MODEL 1 "door1_l" MODEL 2 "door1_r" MODEL 3 "door2_l" MODEL 4 "door2_r" MODEL 5 "amblight1" MODEL 6 "amblight2" MODEL 7 "amblight3" MODEL 8 "amblight4" SFX 0 "liftbell" SFX 1 "open" SFX 2 "close" ANIMATION { Slot 0 Name "Elevator" Mode 0 BONE { BoneID 0 ModelID -1 } BONE { BoneID 1 ModelID 0 } BONE { BoneID 2 ModelID 1 Parent 0 } BONE { BoneID 3 ModelID 2 Parent 0 } BONE { BoneID 4 ModelID 3 Parent 1 } BONE { BoneID 5 ModelID 4 Parent 1 } ;BACK DOOR BONES BONE { BoneID 6 ModelID 1 Parent 0 OffsetTranslation 1875.000 0.000 0.000 OffsetRotationAxis 0.000 -1.000 0.000 OffsetRotationAmount 180.000 } BONE { BoneID 7 ModelID 2 Parent 0 OffsetTranslation 1875.000 0.000 0.000 OffsetRotationAxis 0.000 -1.000 0.000 OffsetRotationAmount 180.000 } BONE { BoneID 8 ModelID 3 Parent 1 OffsetTranslation 1875.000 0.000 0.000 OffsetRotationAxis 0.000 -1.000 0.000 OffsetRotationAmount 180.000 } BONE { BoneID 9 ModelID 4 Parent 1 OffsetTranslation 1875.000 0.000 0.000 OffsetRotationAxis 0.000 -1.000 0.000 OffsetRotationAmount 180.000 } ;BASEMENT DOOR BONES BONE { BoneID 10 ModelID 1 Parent 0 OffsetTranslation 1875.000 1201.390 0.000 OffsetRotationAxis 0.000 -1.000 0.000 OffsetRotationAmount 180.000 } BONE { BoneID 11 ModelID 2 Parent 0 OffsetTranslation 1875.000 1201.390 0.000 OffsetRotationAxis 0.000 -1.000 0.000 OffsetRotationAmount 180.000 } ; IDLE START KEYFRAME { FrameNr 0 Time 0 Type 0 } ;DOOR OPEN KEYFRAME { FrameNr 1 Time 1 Type 3 BONE { BoneID 1 Translation 0.000 0.000 0.000 SFX { SfxID 0 Range 10 Looping false } } BONE { BoneID 2 Translation 0.000 0.000 365.000 SFX { SfxID 1 Range 10 Looping false } } BONE { BoneID 3 Translation 0.000 0.000 -365.000 } BONE { BoneID 4 Translation 0.000 0.000 365.000 } BONE { BoneID 5 Translation 0.000 0.000 -365.000 } BONE { BoneID 6 Translation 0.000 0.000 365.000 SFX { SfxID 1 Range 10 Looping false } } BONE { BoneID 7 Translation 0.000 0.000 -365.000 } BONE { BoneID 8 Translation 0.000 0.000 365.000 } BONE { BoneID 9 Translation 0.000 0.000 -365.000 } } ; IDLE BOTH OPEN KEYFRAME { FrameNr 2 Time 13 Type 0 BONE { BoneID 1 Visible True } } ;DOOR FRONT CLOSE 1 KEYFRAME { FrameNr 3 Time 0.5 Type 4 BONE { BoneID 1 Translation 0.000 0.000 0.000 SFX { SfxID 2 Range 10 Looping false } } BONE { BoneID 2 Translation 0.000 0.000 -65.000 } BONE { BoneID 3 Translation 0.000 0.000 65.000 } BONE { BoneID 4 Translation 0.000 0.000 -65.000 } BONE { BoneID 5 Translation 0.000 0.000 65.000 } } ;DOOR FRONT CLOSE 2 KEYFRAME { FrameNr 4 Time 3 Type 1 BONE { BoneID 2 Translation 0.000 0.000 -300.000 } BONE { BoneID 3 Translation 0.000 0.000 300.000 } BONE { BoneID 4 Translation 0.000 0.000 -300.000 } BONE { BoneID 5 Translation 0.000 0.000 300.000 } } ;DOOR BACK CLOSE 1 KEYFRAME { FrameNr 5 Time 0.5 Type 4 BONE { BoneID 6 Translation 0.000 0.000 -65.000 SFX { SfxID 2 Range 10 Looping false } } BONE { BoneID 7 Translation 0.000 0.000 65.000 } BONE { BoneID 8 Translation 0.000 0.000 -65.000 } BONE { BoneID 9 Translation 0.000 0.000 65.000 } } ;DOOR BACK CLOSE 2 KEYFRAME { FrameNr 6 Time 3 Type 1 BONE { BoneID 6 Translation 0.000 0.000 -300.000 } BONE { BoneID 7 Translation 0.000 0.000 300.000 } BONE { BoneID 8 Translation 0.000 0.000 -300.000 } BONE { BoneID 9 Translation 0.000 0.000 300.000 } } ;ELEVATOR DROP KEYFRAME { FrameNr 7 Time 2 Type 3 BONE { BoneID 1 Translation 0.000 1201.390 0.000 } } ;BASEMENT DOOR OPEN KEYFRAME { FrameNr 8 Time 0.5 Type 3 BONE { BoneID 1 Visible False } BONE { BoneID 4 Visible False } BONE { BoneID 5 Visible False } BONE { BoneID 8 Translation 0.000 0.000 365.000 Visible False SFX { SfxID 1 Range 10 Looping false } } BONE { BoneID 9 Translation 0.000 0.000 -365.000 Visible False } BONE { BoneID 10 Translation 0.000 0.000 365.000 Visible False } BONE { BoneID 11 Translation 0.000 0.000 -365.000 Visible False } } ;BASEMENT IDLE KEYFRAME { FrameNr 9 Time 0.5 Type 3 } ;BASEMENT DOOR CLOSE 1 KEYFRAME { FrameNr 10 Time 0.5 Type 4 BONE { BoneID 8 Translation 0.000 0.000 -65.000 SFX { SfxID 2 Range 10 Looping false } } BONE { BoneID 9 Translation 0.000 0.000 65.000 } BONE { BoneID 10 Translation 0.000 0.000 -65.000 } BONE { BoneID 11 Translation 0.000 0.000 65.000 } } ;BASEMENT DOOR CLOSE 2 KEYFRAME { FrameNr 11 Time 0.5 Type 1 BONE { BoneID 8 Translation 0.000 0.000 -300.000 } BONE { BoneID 9 Translation 0.000 0.000 300.000 } BONE { BoneID 10 Translation 0.000 0.000 -300.000 } BONE { BoneID 11 Translation 0.000 0.000 300.000 } } ;ELEVATOR ASCEND KEYFRAME { FrameNr 12 Time 1 Type 3 BONE { BoneID 1 Translation 0.000 -1201.390 0.000 Visible False } } } ;__________________________________________________ ANIMATION { Slot 1 Name "Ambulance Light" Mode 0 BONE { BoneID 0 ModelID 5 } BONE { BoneID 1 ModelID 6 } BONE { BoneID 2 ModelID 7 } BONE { BoneID 3 ModelID 8 } ;___________SET LIGHT BONES_____________ ;FRONT RIGHT BONE { BoneID 4 ModelID -1 OffsetTranslation -35.407 -813.226 601.990 } ;FRONT LEFT BONE { BoneID 5 ModelID -1 OffsetTranslation -35.407 -813.226 -601.732 } ;BACK RIGHT BONE { BoneID 6 ModelID -1 OffsetTranslation 1064.630 -813.226 601.990 } ;BACK LEFT BONE { BoneID 7 ModelID -1 OffsetTranslation 1064.630 -813.226 -601.732 } ;REAR RIGHT BONE { BoneID 8 ModelID -1 OffsetTranslation 1337.671 -826.104 327.242 } ;REAR LEFT BONE { BoneID 9 ModelID -1 OffsetTranslation 1337.671 -826.104 -327.242 } ;CENTER MIDDLE BONE { BoneID 10 ModelID -1 OffsetTranslation -190.129 -813.226 0.000 } ;CENTER RIGHT BONE { BoneID 11 ModelID -1 OffsetTranslation -190.129 -813.226 -158.567 } ;CENTER LEFT BONE { BoneID 12 ModelID -1 OffsetTranslation -190.129 -813.226 158.567 } ;__________________ONE KEYFRAME { FrameNr 0 Time 0.25 Type 0 BONE { BoneID 0 Visible TRUE } BONE { BoneID 1 Visible FALSE } BONE { BoneID 2 Visible FALSE } BONE { BoneID 3 Visible FALSE } ;LIGHTS BONE { BoneID 4 LIGHT { Type 1 Color 255 0 0 Reach 512 } } BONE { BoneID 5 LIGHT { Type -1 Color 255 0 0 Reach 512 } } BONE { BoneID 6 LIGHT { Type -1 Color 255 0 0 Reach 512 } } BONE { BoneID 7 LIGHT { Type 1 Color 255 0 0 Reach 512 } } BONE { BoneID 8 LIGHT { Type 1 Color 255 0 0 Reach 512 } } BONE { BoneID 9 LIGHT { Type -1 Color 255 0 0 Reach 512 } } ;_______CENTER LIGHTS 1______ BONE { BoneID 10 LIGHT { Type -1 Color 255 255 255 Reach 150 } } BONE { BoneID 11 LIGHT { Type 1 Color 255 0 0 Reach 200 } } BONE { BoneID 12 LIGHT { Type 1 Color 255 0 0 Reach 200 } } } ;__________________TWO KEYFRAME { FrameNr 1 Time 0.25 Type 0 BONE { BoneID 0 Visible FALSE } BONE { BoneID 1 Visible TRUE } BONE { BoneID 2 Visible FALSE } BONE { BoneID 3 Visible FALSE } ;_______CENTER LIGHTS 2______ BONE { BoneID 10 LIGHT { Type 1 Color 255 255 255 Reach 150 } } BONE { BoneID 11 LIGHT { Type -1 Color 255 0 0 Reach 200 } } BONE { BoneID 12 LIGHT { Type -1 Color 255 0 0 Reach 200 } } } ;__________________ONE KEYFRAME { FrameNr 2 Time 0.25 Type 0 BONE { BoneID 0 Visible TRUE } BONE { BoneID 1 Visible FALSE } BONE { BoneID 2 Visible FALSE } BONE { BoneID 3 Visible FALSE } ;_______CENTER LIGHTS 1______ BONE { BoneID 10 LIGHT { Type -1 Color 255 255 255 Reach 150 } } BONE { BoneID 11 LIGHT { Type 1 Color 255 0 0 Reach 200 } } BONE { BoneID 12 LIGHT { Type 1 Color 255 0 0 Reach 200 } } } ;__________________FOUR KEYFRAME { FrameNr 3 Time 0.25 Type 0 BONE { BoneID 0 Visible FALSE } BONE { BoneID 1 Visible FALSE } BONE { BoneID 2 Visible FALSE } BONE { BoneID 3 Visible TRUE } ;LIGHTS BONE { BoneID 4 LIGHT { Type -1 Color 255 0 0 Reach 512 } } BONE { BoneID 5 LIGHT { Type 1 Color 255 0 0 Reach 512 } } BONE { BoneID 6 LIGHT { Type 1 Color 255 0 0 Reach 512 } } BONE { BoneID 7 LIGHT { Type -1 Color 255 0 0 Reach 512 } } BONE { BoneID 8 LIGHT { Type -1 Color 255 0 0 Reach 512 } } BONE { BoneID 9 LIGHT { Type 1 Color 255 0 0 Reach 512 } } ;_______CENTER LIGHTS 2______ BONE { BoneID 10 LIGHT { Type 1 Color 255 255 255 Reach 150 } } BONE { BoneID 11 LIGHT { Type -1 Color 255 0 0 Reach 200 } } BONE { BoneID 12 LIGHT { Type -1 Color 255 0 0 Reach 200 } } } ;__________________THREE KEYFRAME { FrameNr 4 Time 0.25 Type 0 BONE { BoneID 0 Visible FALSE } BONE { BoneID 1 Visible FALSE } BONE { BoneID 2 Visible TRUE } BONE { BoneID 3 Visible FALSE } ;_______CENTER LIGHTS 1______ BONE { BoneID 10 LIGHT { Type -1 Color 255 255 255 Reach 150 } } BONE { BoneID 11 LIGHT { Type 1 Color 255 0 0 Reach 200 } } BONE { BoneID 12 LIGHT { Type 1 Color 255 0 0 Reach 200 } } } ;__________________FOUR KEYFRAME { FrameNr 5 Time 0.25 Type 0 BONE { BoneID 0 Visible FALSE } BONE { BoneID 1 Visible FALSE } BONE { BoneID 2 Visible FALSE } BONE { BoneID 3 Visible TRUE } ;_______CENTER LIGHTS 2______ BONE { BoneID 10 LIGHT { Type 1 Color 255 255 255 Reach 150 } } BONE { BoneID 11 LIGHT { Type -1 Color 255 0 0 Reach 200 } } BONE { BoneID 12 LIGHT { Type -1 Color 255 0 0 Reach 200 } } } }