Lunar  by Human         You can find the original version's readme too in Helios folder                         2005-October

   Hi Re-Volt fan,

   This is my 8th own track, a night version of my last track called Helios. Thx for downloading and trying it!

Thanks

   I dedicate this track to my wife, Ann, who's kindness, faithfulness and patience is neverending, however she doesnt understand why i deal  so much with this game :). Thanks to the Acclaim-Team for the game and for the fine working ASE-Tools converter util to its creators. Thanks for the encouragement and for the tips and instructions to all the online players and track creators. Thx to sjampo for testing the track's original daylight version.

The Track

   Name - Lunar
   Zip name - lunar
   Folder name - Lunar
   Author - Human (lives in Budapest, Hungary)
   Type - extreme
   Lenght - 647 m
   Difficulty - depends on your skill J
   Construction - 35710 polygons (16000 solid+surplus with no collision)
   Stars - 3 (as global weapons)
   Models - all selfmade (no instances from the original game)
   Fps - between 50 and 85 with full video options (typically over 65) on my current config ( P4, 2400 MHz celeron, 256 Mb DDR 333, Gef4 440 64 Mb, WinXP, Re-Volt compatibility set to '98)
   Bugs - no bugs known by me at the moment

Other tracks by me
    (in order of creation) - Cycle Road, Human Center, Freestoyle, RcDream, RcDream Enduro (by hilaire9 and me), Freestoyle2, Metro-Volt, Helios

The Story
   
   One of my purpose by making this track was to create lights, shadows, moonlight, torch-light on a track  After a long working period on Helios I wanted to create a track which dont need a lot of creation work, but can make it with adjustments in 3ds max and in makeitgood editor.

The Time

   The time is not different then on Helios, however the start is on another point of the racing line.
  
Softwares

   I use 3ds max for creating tracks. The exported ASCII file from max is converted into .w file with the ase2w module of ASE-Tools. (ase tools can create models for Re-Volt also by conversion of max files with the ase2prm module). Further modification and creation in MAKEITGOOD menu. Shadows comes from max and lights are made in MAKEITGOOD editor (inner editor of the game), together with all the needed infos for the CPU cars. The textures are adjusted with Adobe Photoshop.   Renaming the track files after finishing the creation period was made with RVTC-Tool. (you can make custom tracks only with using the name of a stock track in MAKEITGOOD editor). 

Installation

   Just unzip the compressed file into the main Re-Volt directory. (typically: (your driver/your directory(ies)/Acclaim Emtertainment /Re-Volt ) Files will automatically be installed to the correct place.

Address

   Critics are welcome to the following address: stephanos@citromail.hu
   How about to send me some special and interesting screenshots on this track? Im interested in time results also, especially in time trial times with stock cars. If bug is detected, please inform me with a short description of its place, character and frequency.

   I wish you funny races on this track and I hope we will meet online to make some skirmish J.
If you dont used to play online or you dont know how to do it I invite you to the Gamespy Server where you will find good friends every evening. (Gamespy Arcade is a client program leads you to the Gamespy server and you can join to the players in the Re-Volt room for racing.)

   You are free to distribute this track but dont change any feature of it. You can reuse textures for your own purposes but dont forget to mention the original author J.

Long live Re-Volt!

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Lunar by Human       You can find the original version's readme too in Helios folder                         2005 - October