Version 1.8
Medieval: Redux - ReadmeDescriptionGeneral InformationTechnical InformationCreditsCopyrightChangelogContact Information
Medieval: Redux is a (surprise!) medieval-themed track that takes the cars along a ditch, through a marketplace, residential area and alleys of a town from that era. It's based on one of my first tracks, Medieval (released in 2017). The race lines are almost perfectly identical, but Medieval: Redux greatly improves the visuals from it's predecessor and introduces a lot of features absent from the original, including background music, custom loading screen, custom materials and camera nodes. This is my first released track where I used almost exclusively Blender to create the lighting.
Authors: Instant (3D, makeitgood); Kipy (AI-nodes, makeitgood)
First released: 2020-06-09 (MM-DD) Folder name: medieval-redux Length: 362/359 meters (normal/reversed) Difficulty: easy Background music: available, located in \music Challenge time: 28s for normal, 29.3s for reversed Global star: not available Practice star: available Reversed mode: available
World file polygon count: 66,935 faces Collision file polygon count: 10,076 faces Compatibility: any recent version of RVGL with Shaders on
Used software
Blender 2.79b & Marv's RV Add-On for 3D-editing GIMP 2.10.14 for image-editing Audacity 2.3.3 for audio-editing
Contributions
Camera-nodes made by L!LMexican Fire animation of torches originally mapped by Kiwi Beta-testers: Frizk, Mightycucumber, Saffron, URV Node fixes by Mightycucumber
Used resources
Textures a-g, i-u and x were downloaded from textures.com, rest are from unknown sources; texture y was taken from the track 'Venice' by Gabor Sound effects are from freesound.org Background music is 'medieval wave' by ALOUTOULOU
Third-party assets belong to their respective owners. All 3D parts are of my creation and are licensed under CC BY-NC 4.0. (Can distribute, remix and adapt, noncommercial use only, credit must be given)
[2023-10-14] v1.8
Updated to match the I/O version
Added practice star, changed collision to accommodate for it
Added challenge times for both reverse and normal
[2021-04-24] v1.7
Added custom camera nodes for reversed mode (courtesy of L!LMexican)
[2021-03-13] v1.6
Updated readme
Added custom loading screen
Changed gfx image
[2021-01-31] v1.5
Improved nodes
[2021-01-11] v1.4
Modified pickup placement
Modified reposition triggers
Released reversed version
[2020-11-26] v1.3
Visual improvements
Fixed & optimized collision
[2020-07-28] v1.2
Visual improvements
Added soundtrack
[2020-06-13] v1.1
Fixed collision
[2020-06-09] v1
Track released
Discord: instant01