{ ; MATERIALS --================================================================= MATERIAL { ID 18 ; Material to replace [0 - 26] Name "Dirt" ; Display name Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 1.000000 ; Roughness of the material Grip 0.400000 ; Grip of the material Hardness 0.500000 ; Hardness of the material SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 210 198 125 ; Color of the skidmarks CorrugationType 5 ; Type of bumpiness [0 - 7] DustType 4 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } MATERIAL { ID 15 ; Material to replace [0 - 26] Name "Dirt Tracks" ; Display name Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 1.000000 ; Roughness of the material Grip 0.480000 ; Grip of the material Hardness 0.500000 ; Hardness of the material SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 210 198 125 ; Color of the skidmarks CorrugationType 5 ; Type of bumpiness [0 - 7] DustType 4 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } MATERIAL { ID 4 ; Material to replace [0 - 26] Name "Quicksand" ; Display name Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 0.200000 ; Roughness of the material Grip 0.080000 ; Grip of the material Hardness 0.100000 ; Hardness of the material SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 210 198 125 ; Color of the skidmarks CorrugationType 7 ; Type of bumpiness [0 - 7] DustType 4 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } MATERIAL { ID 3 ; Material to replace [0 - 26] Name "WOOD" ; Display name Skid true ; Skidmarks appear on material Spark false ; Material emits particles OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves like museum conveyors Dusty false ; Material emits dust Roughness 0.800000 ; Roughness of the material Grip 0.800000 ; Grip of the material Hardness 0.300000 ; Hardness of the material SkidSound 100 ; siren_loop.wav ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 145 100 70 ; Color of the skidmarks CorrugationType 3 ; Type of bumpiness [0 - 7] DustType 0 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } MATERIAL { ID 23 ; Material to replace [0 - 26] Name "WOOD2" ; Display name Skid true ; Skidmarks appear on material Spark false ; Material emits particles OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves like museum conveyors Dusty false ; Material emits dust Roughness 0.800000 ; Roughness of the material Grip 0.800000 ; Grip of the material Hardness 0.400000 ; Hardness of the material SkidSound 100 ; siren_loop.wav ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 145 100 70 ; Color of the skidmarks CorrugationType 4 ; Type of bumpiness [0 - 7] DustType 0 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } ; CORRUGATION ================================================================= CORRUGATION { ID 5 ; Corrugation to replace [0-7] Name "Dirt 1 (Default)" ; Display name Amplitude 1.400000 ; Amplitude of bumps (strength) Wavelength 60.000000 60.000000 ; Frequency of bumps } CORRUGATION { ID 7 ; Corrugation to replace [0-7] Name "Dirt 3 (Quicksand)" ; Display name Amplitude 6.400000 ; Amplitude of bumps (strength) Wavelength 800.000000 800.000000 ; Frequency of bumps } CORRUGATION { ID 3 ; Corrugation to replace [0-7] Name "STEEL (Wood 1, X)" ; Display name Amplitude 1.000000 ; Amplitude of bumps (strength) Wavelength 100.000000 0.000001 ; Frequency of bumps } CORRUGATION { ID 4 ; Corrugation to replace [0-7] Name "CONVEYOR (Wood 2, Y)" ; Display name Amplitude 1.000000 ; Amplitude of bumps (strength) Wavelength 0.000001 100.00000 ; Frequency of bumps } ; DUST ======================================================================== DUST { ID 4 ; Dust to replace [0 - 5] Name "DIRT" ; Display name SparkType 9 ; Particle to emit [0 - 30] ParticleChance 0.200000 ; Probability of a particle ParticleRandom 0.140000 ; Probability variance SmokeType 28 ; Smoke particle to emit [0-30] SmokeChance 0.150000 ; Probability of a smoke part. SmokeRandom 0.01000 ; Probability variance } SPARK { ID 9 ; Particle to replace [0 - 30] Name "DIRT" ; Display name CollideWorld true ; Collision with the world CollideObject true ; Collision with objects CollideCam false ; Collision with camera HasTrail false ; Particle has a trail FieldAffect true ; Is affected by force fields Spins false ; Particle spins Grows false ; Particle grows Additive false ; Draw particle additively Horizontal false ; Draw particle flat Size 2.000000 2.000000 ; Size of the particle UV 0.812500 0.062500 ; Top left UV coordinates UVSize 0.062500 0.062500 ; Width and height of UV TexturePage 47 ; Texture page Color 220 235 255 ; Color of the particle Mass 0.002000 ; Mass of the particle Resistance 0.000300 ; Air resistance Friction 0.400000 ; Sliding friction Restitution 1.000000 ; Bounciness LifeTime 1.700000 ; Maximum life time LifeTimeVar 0.500000 ; Life time variance SpinRate 0.001 ; Avg. spin rate (radians/sec) SpinRateVar 25.000000 ; Variation of the spin rate SizeVar 0.000000 ; Size variation GrowRate 0.000000 ; How quickly it grows GrowRateVar 0.000000 ; Grow variation TrailType -1 ; ID of the trail to use } ; SPARKS======================================================================= SPARK { ID 28 ; Particle to replace [0 - 30] Name "SOILDUST" ; Display name CollideWorld true ; Collision with the world CollideObject true ; Collision with objects CollideCam false ; Collision with camera HasTrail false ; Particle has a trail FieldAffect true ; Is affected by force fields Spins true ; Particle spins Grows true ; Particle grows Additive true ; Draw particle additively Horizontal false ; Draw particle flat Size 65.000000 65.000000 ; Size of the particle UV 0.000000 0.000000 ; Top left UV coordinates UVSize 0.250000 0.250000 ; Width and height of UV TexturePage 47 ; Texture page Color 6 5 4 ; Color of the particle Mass 0.015000 ; Mass of the particle Resistance 0.000500 ; Air resistance Friction 0.000000 ; Sliding friction Restitution 0.000000 ; Bounciness LifeTime 1.600000 ; Maximum life time LifeTimeVar 0.100000 ; Life time variance SpinRate 0.001500 ; Avg. spin rate (radians/sec) SpinRateVar 6.000000 ; Variation of the spin rate SizeVar 0.500000 ; Size variation GrowRate 2500.0000 ; How quickly it grows GrowRateVar 0.100000 ; Grow variation TrailType -1 ; ID of the trail to use } SPARK { ID 11 ; Particle to replace [0 - 30] Name "SMOKE2" ; Display name CollideWorld true ; Collision with the world CollideObject true ; Collision with objects CollideCam false ; Collision with camera HasTrail false ; Particle has a trail FieldAffect false ; Is affected by force fields Spins true ; Particle spins Grows true ; Particle grows Additive true ; Draw particle additively Horizontal false ; Draw particle flat Size 64.000000 64.000000 ; Size of the particle UV 0.1915 0.51757 ; Top left UV coordinates UVSize 0.15625 0.15625 ; Width and height of UV TexturePage 4 ; Texture page Color 45 40 35 ; Color of the particle Mass 0.030000 ; Mass of the particle Resistance 0.020000 ; Air resistance Friction 0.001000 ; Sliding friction Restitution 0.000000 ; Bounciness LifeTime 2.600000 ; Maximum life time LifeTimeVar 0.000000 ; Life time variance SpinRate 0.000000 ; Avg. spin rate (radians/sec) SpinRateVar 6.000000 ; Variation of the spin rate SizeVar 0.000000 ; Size variation GrowRate 40.000000 ; How quickly it grows GrowRateVar 20.000000 ; Grow variation TrailType -1 ; ID of the trail to use } }