Sakura  by Human                                                                                                        2006-February

   Hi Re-Volt fan,

   This is my 9th own track, thx for downloading and trying it!

Thanks

   Thanks to the Acclaim-Team for the game and for the fine working ASE-Tools converter util to its creators. Thanks for the encouragement and for the tips and instructions to all the online players and track creators. Thx to sjampo for testing the track.

The Track

   Name - Sakura
   Zip name - helios
   Folder name - Sakura
   Author - Human (lives in Budapest, Hungary)
   Type - extreme
   Lenght - 752 m
   Difficulty - depends on your skill J
   Construction - 45571 polygons (16000 solid+surplus with no collision)
   Stars - 1 (as global weapons)
   Models - all selfmade (no instances from the original game)
   Fps - 70 overall on my current config ( P4, 2600 MHz celeron, 512 Mb DDR 333, on board video max 64 Mb, WinXP, Re-Volt compatibility set to '98)
   Bugs - no bugs known by me at the moment, no bugs reported by sjampo in the test period.

Other tracks by me
    (in order of creation) - Cycle Road, Human Center, Freestoyle, RcDream, RcDream Enduro (together with hilaire9), Freestoyle2, Metro-Volt, Helios, Lunar

The Story 
   
   Sakura is a japanese word, it means "blossom of the cherry tree". The cherry blossom is Japan's unofficial national flower. It has been celebrated for many centuries and takes a very prominent position in Japanese culture. There are many dozens of different cherry tree varieties in Japan, most of which bloom for just a couple of days in spring. The Japanese celebrate that time of the year with hanami (cherry blossom viewing) parties under the blooming trees. 

The Time

   Stock cars used to finish this track beetween 1:00 and 1:30. My current best is 0:55:213, but i think it can be improved :).
  
Softwares

   I use 3ds max for creating tracks. The exported ASCII file from max is converted into .w file with the ase2w module of ASE-Tools. (ase tools can create models for Re-Volt also by conversion of max files with the ase2prm module). Further modification and creation in MAKEITGOOD menu. Shadows comes from max and lights are made in MAKEITGOOD editor (inner editor of the game), together with all the needed infos for the CPU cars. The textures are adjusted with Adobe Photoshop.   Renaming the track files after finishing the creation period was made with RVTC-Tool. (you can make custom tracks only with using the name of a stock track in MAKEITGOOD editor). 

Installation

   Just unzip the compressed file into the main Re-Volt directory. (typically: (your driver/your directory(ies)/Acclaim Emtertainment /Re-Volt ) Files will automatically be installed to the correct place.

Address

   Critics are welcome to the following address: step-of-human@freemail.hu 
   How about to send me some special and interesting screenshots on this track? Im interested in time results also, especially in time trial times with stock cars. If bug is detected, please inform me with a short description of its place, character and frequency.

   I wish you funny races on this track and I hope we will meet online to make some skirmish J.
If you dont used to play online or you dont know how to do it I invite you to the Gamespy Server where you will find good friends every evening. (Gamespy Arcade is a client program leads you to the Gamespy server and you can join to the players in the Re-Volt room for racing.)

   You are free to distribute this track but dont change any feature of it. You can reuse textures for your own purposes but dont forget to mention the original author J.

Long live Re-Volt!

____________________________________________________________________________
Sakura by Human                                                                                                     2006 - February

2013 - March
Converted bitmaps to 32bit, added alpha channels, increased view distance
- Marv, Re-Volt Frontend, revoltfrontend.wordpress.com