MATERIAL { ID 10 ; ID of the material to replace [0 - 26] Name "Ice 1 Snow" ; Display name Spark true ; Material emits particles Skid true ; Skid marks appear on material OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves cars like museum conveyors Dusty true ; Material emits dust Roughness 0.75 ; Roughness of the material Grip 0.75 ; Grip of the material Hardness 0.2 ; Hardness of the material SkidSound 7 ; Sound when skidding [0:Normal, 1:Rough] ScrapeSound 5 ; Car body scrape [0:Normal] SkidColor 200 200 255 ; Color of the skid marks CorrugationType 2 ; Type of bumpiness [0 - 7] DustType 2 ; Type of dust Velocity 0.0 0.0 0.0 ; Speed and direction cars are moved in } DUST { ID 2 ; Dust ID [0 - 31] Name "SAND" ; Display name SparkType 2 ; Particle to emit ParticleChance 0.600000 ; Probability of a particle ParticleRandom 0.600000 ; Probability variance SmokeType 29 ; Smoke particle to emit SmokeChance 0.300000 ; Probability of a smoke part. SmokeRandom 0.600000 ; Probability variance } SPARK { ID 31 ; Particle ID [0 - 63] Name "SNOW2" ; Display name CollideWorld true ; Collision with the world CollideObject true ; Collision with objects CollideCam true ; Collision with camera HasTrail false ; Particle has a trail FieldAffect true ; Is affected by force fields Spins false ; Particle spins Grows false ; Particle grows Additive true ; Draw particle additively Horizontal false ; Draw particle flat Size 20.000000 20.000000 ; Size of the particle UV 0.000000 1.000000 ; Top left UV coordinates UVSize 1.000000 1.000000 ; Width and height of UV TexturePage 8 ; Texture page Color 255 255 255 ; Color of the particle Mass 0.000001 ; Mass of the particle Resistance 0.000001 ; Air resistance Friction 1.100000 ; Sliding friction Restitution 0.500000 ; Bounciness LifeTime 1.500000 ; Maximum life time LifeTimeVar 0.500000 ; Life time variance SpinRate 0.000000 ; Avg. spin rate (radians/sec) SpinRateVar 0.000000 ; Variation of the spin rate SizeVar 10.000000 ; Size variation GrowRate 0.000000 ; How quickly it grows GrowRateVar 0.000000 ; Grow variation TrailType 1 ; ID of the trail to use } PICKUPS { SpawnCount 64 64 ; Initial and per-player count EnvColor 255 255 128 ; Color of shininess (RGB) LightColor 10 10 10 ; Color of light (RGB) } SPARK { ID 2 ; Particle ID [0 - 63] Name "SNOW2" ; Display name Color 50 50 50 ; Color of the particle }