;============================================================================== ; MATERIALS ;============================================================================== ; Default material IDs: ; NONE: -1 | BUMPMETAL: 13 ; DEFAULT: 0 | PEBBLES: 14 ; MARBLE: 1 | GRAVEL: 15 ; STONE: 2 | CONVEYOR1: 16 ; WOOD: 3 | CONVEYOR2: 17 ; SAND: 4 | DIRT1: 18 ; PLASTIC: 5 | DIRT2: 19 ; CARPETTILE: 6 | DIRT3: 20 ; CARPETSHAG: 7 | ICE2: 21 ; BOUNDARY: 8 | ICE3: 22 ; GLASS: 9 | WOOD2: 23 ; ICE1: 10 | CONVEYOR_MARKET1: 24 ; METAL: 11 | CONVEYOR_MARKET2: 25 ; GRASS: 12 | PAVING: 26 ;============================================================================== ;============================================================================== MATERIAL { ID 20 ; Material to replace [0 - 26] Name "DIRT3" ; Display name Skid true ; Skidmarks appear on material Spark false ; Material emits particles OutOfBounds false ; Not implemented Corrugated false ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 1.000000 ; Roughness of the material Grip 0.800000 ; Grip of the material Hardness 0.000000 ; Hardness of the material DefaultSound -1 ; Sound when driving SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 220 220 220 ; Color of the skidmarks CorrugationType 7 ; Type of bumpiness [0 - 7] DustType 1 ; Type of dust } MATERIAL { ID 21 ; Material to replace [0 - 26] Name "ICE2" ; Display name Skid true ; Skidmarks appear on material Spark false ; Material emits particles OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 0.700000 ; Roughness of the material Grip 200.000000 ; Grip of the material Hardness 0.400000 ; Hardness of the material SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 150 150 150 ; Color of the skidmarks CorrugationType 3 ; Type of bumpiness [0 - 7] DustType 1 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } DUST { ID 1 Name "TEST" SparkType 28 ParticleChance 5 ParticleRandom 0 SmokeType 30 SmokeChance 1 SmokeRandom 0.1 }