;============================================================================= ;============================================================================= ; Wet Dirt ;============================================================================= ;============================================================================= MATERIAL { ID 18 ; Material to replace [0 - 26] Name "DIRTWET" ; Display name Skid true ; Skidmarks appear on material Spark false ; Material emits particles OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 1.000000 ; Roughness of the material Grip 1.000000 ; Grip of the material Hardness 0.000000 ; Hardness of the material SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 64 44 0 ; Color of the skidmarks CorrugationType 5 ; Type of bumpiness [0 - 7] DustType 6 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } DUST { ID 6 ; Dust to replace [0 - 5] Name "DIRTWET" ; Display name SparkType 31 ; Particle to emit [0 - 30] ParticleChance 0.750000 ; Probability of a particle ParticleRandom 0.250000 ; Probability variance SmokeType -1 ; Smoke particle to emit [0-30] SmokeChance 0.000000 ; Probability of a smoke part. SmokeRandom 0.000000 ; Probability variance } SPARK { ID 31 ; Particle to replace [0 - 30] Name "DIRTWET" ; Display name CollideWorld true ; Collision with the world CollideObject true ; Collision with objects CollideCam false ; Collision with camera HasTrail false ; Particle has a trail FieldAffect true ; Is affected by force fields Spins true ; Particle spins Grows false ; Particle grows Additive false ; Draw particle additively Horizontal false ; Draw particle flat Size 5.000000 5.000000 ; Size of the particle UV 0.875000 0.125000 ; Top left UV coordinates UVSize 0.125000 0.125000 ; Width and height of UV TexturePage 7 ; Texture page Color 255 255 255 ; Color of the particle Mass 0.050000 ; Mass of the particle Resistance 0.001000 ; Air resistance Friction 0.400000 ; Sliding friction Restitution 0.000000 ; Bounciness LifeTime 6.000000 ; Maximum life time LifeTimeVar 1.000000 ; Life time variance SpinRate 25.000000 ; Avg. spin rate (radians/sec) SpinRateVar 12.500000 ; Variation of the spin rate SizeVar 2.500000 ; Size variation GrowRate 0.000000 ; How quickly it grows GrowRateVar 0.000000 ; Grow variation TrailType -1 ; ID of the trail to use } ;============================================================================= ;============================================================================= ; Wet Pavement ;============================================================================= ;============================================================================= MATERIAL { ID 26 ; Material to replace [0 - 26] Name "PAVEMENTWET" ; Display name Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated false ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 1.000000 ; Roughness of the material Grip 1.000000 ; Grip of the material Hardness 1.000000 ; Hardness of the material SkidSound 6 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 112 112 112 ; Color of the skidmarks CorrugationType 0 ; Type of bumpiness [0 - 7] DustType 7 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } DUST { ID 7 ; Dust to replace [0 - 5] Name "WATER2" ; Display name SparkType 32 ; Particle to emit [0 - 30] ParticleChance 1.000000 ; Probability of a particle ParticleRandom 0.000000 ; Probability variance SmokeType 33 ; Smoke particle to emit [0-30] SmokeChance 0.750000 ; Probability of a smoke part. SmokeRandom 0.125000 ; Probability variance } SPARK { ID 32 ; Particle to replace [0 - 30] Name "WATERSPRAY" ; Display name CollideWorld false ; Collision with the world CollideObject false ; Collision with objects CollideCam false ; Collision with camera HasTrail false ; Particle has a trail FieldAffect true ; Is affected by force fields Spins true ; Particle spins Grows true ; Particle grows Additive true ; Draw particle additively Horizontal false ; Draw particle flat Size 3.000000 3.000000 ; Size of the particle UV 0.750000 0.125000 ; Top left UV coordinates UVSize 0.125000 0.125000 ; Width and height of UV TexturePage 7 ; Texture page Color 255 255 255 ; Color of the particle Mass 0.000001 ; Mass of the particle Resistance 0.062500 ; Air resistance Friction 0.000000 ; Sliding friction Restitution 0.000000 ; Bounciness LifeTime 0.300000 ; Maximum life time LifeTimeVar 0.150000 ; Life time variance SpinRate 1.000000 ; Avg. spin rate (radians/sec) SpinRateVar 0.500000 ; Variation of the spin rate SizeVar 1.500000 ; Size variation GrowRate 250.000000 ; How quickly it grows GrowRateVar 50.000000 ; Grow variation TrailType -1 ; ID of the trail to use } SPARK { ID 33 ; Particle to replace [0 - 30] Name "WATERCLOUD" ; Display name CollideWorld false ; Collision with the world CollideObject false ; Collision with objects CollideCam false ; Collision with camera HasTrail false ; Particle has a trail FieldAffect true ; Is affected by force fields Spins true ; Particle spins Grows true ; Particle grows Additive true ; Draw particle additively Horizontal false ; Draw particle flat Size 3.000000 3.000000 ; Size of the particle UV 0.625000 0.125000 ; Top left UV coordinates UVSize 0.125000 0.125000 ; Width and height of UV TexturePage 7 ; Texture page Color 255 255 255 ; Color of the particle Mass 0.000001 ; Mass of the particle Resistance 0.125000 ; Air resistance Friction 0.000000 ; Sliding friction Restitution 0.000000 ; Bounciness LifeTime 0.300000 ; Maximum life time LifeTimeVar 0.150000 ; Life time variance SpinRate 1.000000 ; Avg. spin rate (radians/sec) SpinRateVar 0.500000 ; Variation of the spin rate SizeVar 1.500000 ; Size variation GrowRate 100.000000 ; How quickly it grows GrowRateVar 25.000000 ; Grow variation TrailType -1 ; ID of the trail to use } ;============================================================================= ;============================================================================= ; Water drops ;============================================================================= ;============================================================================= SPARK { ID 34 ; Particle to replace [0 - 30] Name "WATER" ; Display name CollideWorld true ; Collision with the world CollideObject true ; Collision with objects CollideCam false ; Collision with camera HasTrail false ; Particle has a trail FieldAffect true ; Is affected by force fields Spins false ; Particle spins Grows false ; Particle grows Additive true ; Draw particle additively Horizontal false ; Draw particle flat Size 15.000000 15.000000 ; Size of the particle UV 0.500000 0.125000 ; Top left UV coordinates UVSize 0.125000 0.125000 ; Width and height of UV TexturePage 7 ; Texture page Color 64 64 64 ; Color of the particle Mass 0.030000 ; Mass of the particle Resistance 0.001000 ; Air resistance Friction 0.100000 ; Sliding friction Restitution 0.000000 ; Bounciness LifeTime 5.000000 ; Maximum life time LifeTimeVar 1.000000 ; Life time variance SpinRate 0.000000 ; Avg. spin rate (radians/sec) SpinRateVar 0.000000 ; Variation of the spin rate SizeVar 0.000000 ; Size variation GrowRate 0.000000 ; How quickly it grows GrowRateVar 0.000000 ; Grow variation TrailType -1 ; ID of the trail to use } ;============================================================================= ;============================================================================= ; Fire ;============================================================================= ;============================================================================= SPARK { ID 35 ; Particle to replace [0 - 30] Name "FIRESMOKE" ; Display name CollideWorld true ; Collision with the world CollideObject true ; Collision with objects CollideCam false ; Collision with camera HasTrail false ; Particle has a trail FieldAffect false ; Is affected by force fields Spins true ; Particle spins Grows true ; Particle grows Additive true ; Draw particle additively Horizontal false ; Draw particle flat Size 64.000000 64.000000 ; Size of the particle UV 0.000000 0.000000 ; Top left UV coordinates UVSize 0.250000 0.250000 ; Width and height of UV TexturePage 47 ; Texture page Color 16 16 16 ; Color of the particle Mass 0.030000 ; Mass of the particle Resistance 0.015000 ; Air resistance Friction 0.001000 ; Sliding friction Restitution 0.000000 ; Bounciness LifeTime 3.000000 ; Maximum life time LifeTimeVar 1.000000 ; Life time variance SpinRate 0.000000 ; Avg. spin rate (radians/sec) SpinRateVar 6.000000 ; Variation of the spin rate SizeVar 0.000000 ; Size variation GrowRate 50.000000 ; How quickly it grows GrowRateVar 10.000000 ; Grow variation TrailType -1 ; ID of the trail to use } SPARK { ID 36 ; Particle to replace [0 - 30] Name "FIRE" ; Display name CollideWorld false ; Collision with the world CollideObject false ; Collision with objects CollideCam false ; Collision with camera HasTrail false ; Particle has a trail FieldAffect true ; Is affected by force fields Spins true ; Particle spins Grows true ; Particle grows Additive true ; Draw particle additively Horizontal false ; Draw particle flat Size 5.000000 5.000000 ; Size of the particle UV 0.250000 0.000000 ; Top left UV coordinates UVSize 0.250000 0.250000 ; Width and height of UV TexturePage 47 ; Texture page Color 255 255 255 ; Color of the particle Mass 0.000001 ; Mass of the particle Resistance 1.000000 ; Air resistance Friction 0.000000 ; Sliding friction Restitution 0.000000 ; Bounciness LifeTime 3.000000 ; Maximum life time LifeTimeVar 1.000000 ; Life time variance SpinRate 0.000000 ; Avg. spin rate (radians/sec) SpinRateVar 7.500000 ; Variation of the spin rate SizeVar 0.000000 ; Size variation GrowRate 50.000000 ; How quickly it grows GrowRateVar 0.000000 ; Grow variation TrailType -1 ; ID of the trail to use }