{ PICKUPS { SpawnCount 14 2 ; Initial and per-player count EnvColor 255 255 128 ; Color of shininess (RGB) LightColor 128 96 0 ; Color of light (RGB) } MATERIAL { ID 1 Name "Wet Floor" ; replaced marble Skid false Spark false Corrugated false Moves false Dusty true Roughness 0.5 Grip 0.1 Hardness 1 DefaultSound 92 ScrapeSound 92 SkidSound 92 CorrugationType 1 DustType 1 SkidColor 255 255 255 } DUST { ID 1 Name "Water particles" ; replaced gravel SparkType 3 ParticleChance 5 ParticleRandom 0 SmokeType 0 SmokeChance 0 SmokeRandom 0 } SPARK { ID 3 Name "Water particles" ; replaced popcorn CollideWorld false CollideObject false CollideCam false HasTrail false FieldAffect false Spins true Grows true Additive true Horizontal false Size 20 20 UV 0 0.5 UVSize 0.25 0.25 TexturePage 47 Color 150 150 150 Mass 0.05 Resistance 0.002 Friction 0 Restitution 0 LifeTime 1 LifeTimeVar 0 SpinRate 80 SpinRateVar 10 SizeVar 10 GrowRate 0 GrowRateVar 36 } MATERIAL { ID 2 Name "Wooden floor" ; replaced stone Skid true Spark false Corrugated true Moves false Dusty false Roughness 1 Grip 1 Hardness 1 ScrapeSound 5 SkidSound 44 CorrugationType 2 DustType 2 SkidColor 200 200 200 } CORRUGATION { ID 2 Name "Wooden floor" Amplitude 2 Wavelength 10 100 } MATERIAL { ID 6 ; Material ID [0 - 63] Name "Geen Carpet" ; replaced carpettile Color 170 20 0 ; Display color Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated false ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 1.000000 ; Roughness of the material Grip 0.700000 ; Grip of the material Hardness 0.000000 ; Hardness of the material DefaultSound 7 ; Sound when driving SkidSound 7 ; Sound when skidding ScrapeSound 7 ; Car body scrape [5:Normal] SkidColor 164 198 165 ; Color of the skidmarks CorrugationType 0 ; Type of bumpiness DustType 3 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } DUST { ID 3 ; Dust ID [0 - 31] Name "Carpet Pieces" ; Display name SparkType 6 ; Particle to emit ParticleChance 0.01000 ; Probability of a particle ParticleRandom 0.001000 ; Probability variance SmokeType 27 ; Smoke particle to emit SmokeChance 0.010000 ; Probability of a smoke part. SmokeRandom 0.000000 ; Probability variance } MATERIAL { ID 15 ; Material ID [0 - 63] Name "Paper" ; Display name Color 153 153 153 ; Display color Skid true ; Skidmarks appear on material Spark false ; Material emits particles OutOfBounds false ; Not implemented Corrugated false ; Material is bumpy Moves false ; Moves like museum conveyors Dusty false ; Material emits dust Roughness 1.000000 ; Roughness of the material Grip 1.000000 ; Grip of the material Hardness 1.000000 ; Hardness of the material DefaultSound 72 ; Sound when driving SkidSound 72 ; Sound when skidding ScrapeSound 72 ; Car body scrape [5:Normal] SkidColor 0 0 0 ; Color of the skidmarks CorrugationType 0 ; Type of bumpiness DustType 0 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } SPARK { ID 8 ; Particle ID [0 - 63] Name "WATER" ; Display name CollideWorld true ; Collision with the world CollideObject true ; Collision with objects CollideCam true ; Collision with camera HasTrail false ; Particle has a trail FieldAffect true ; Is affected by force fields Spins false ; Particle spins Grows false ; Particle grows Additive true ; Draw particle additively Horizontal false ; Draw particle flat Size 10.000000 10.000000 ; Size of the particle UV 0.750000 0.062500 ; Top left UV coordinates UVSize 0.062500 0.062500 ; Width and height of UV TexturePage 47 ; Texture page Color 150 150 200 ; Color of the particle Mass 0.030000 ; Mass of the particle Resistance 0.001000 ; Air resistance Friction 0.800000 ; Sliding friction Restitution 0.050000 ; Bounciness LifeTime 2.000000 ; Maximum life time LifeTimeVar 1.000000 ; Life time variance SpinRate 0.000000 ; Avg. spin rate (radians/sec) SpinRateVar 0.000000 ; Variation of the spin rate SizeVar 0.000000 ; Size variation GrowRate 0.000000 ; How quickly it grows GrowRateVar 0.000000 ; Grow variation TrailType -1 ; ID of the trail to use } MATERIAL { ID 10 ; Material ID [0 - 63] Name "Bedding" ; replaced ice1 Color 170 20 0 ; Display color Skid true ; Skidmarks appear on material Spark false ; Material emits particles OutOfBounds false ; Not implemented Corrugated false ; Material is bumpy Moves false ; Moves like museum conveyors Dusty false ; Material emits dust Roughness 0.500000 ; Roughness of the material Grip 2.500000 ; Grip of the material Hardness 0.000000 ; Hardness of the material DefaultSound 7 ; Sound when driving SkidSound 7 ; Sound when skidding ScrapeSound 7 ; Car body scrape [5:Normal] SkidColor 200 200 200 ; Color of the skidmarks CorrugationType 0 ; Type of bumpiness DustType 3 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } }