MATERIAL { ID 0 ; Material to replace [0 - 26] Name "DEFAULT" ; Display name Skid false ; Skidmarks appear on material Spark false ; Material emits particles OutOfBounds false ; Not implemented Corrugated false ; Material is bumpy Moves false ; Moves like museum conveyors Dusty false ; Material emits dust Roughness 1.000000 ; Roughness of the material Grip 1.000000 ; Grip of the material Hardness 1.000000 ; Hardness of the material DefaultSound 100 ; Sound when skidding SkidSound 100 ; Sound when skidding ScrapeSound 100 ; Car body scrape [5:Normal] SkidColor 192 192 192 ; Color of the skidmarks CorrugationType 0 ; Type of bumpiness [0 - 7] DustType 0 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } MATERIAL { ID 1 ; Material to replace [0 - 26] Name "MARBLE" ; Display name Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 0.900000 ; Roughness of the material Grip 500.000000 ; Grip of the material Hardness 1.000000 ; Hardness of the material SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 200 200 200 ; Color of the skidmarks CorrugationType 2 ; Type of bumpiness [0 - 7] DustType 1 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } MATERIAL { ID 2 ; Material to replace [0 - 26] Name "STONE" ; Display name Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 0.700000 ; Roughness of the material Grip 200.000000 ; Grip of the material Hardness 0.400000 ; Hardness of the material SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 210 198 125 ; Color of the skidmarks CorrugationType 3 ; Type of bumpiness [0 - 7] DustType 3 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } MATERIAL { ID 3 ; Material to replace [0 - 26] Name "WOOD" ; Display name Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated false ; Material is bumpy Moves false ; Moves like museum conveyors Dusty false ; Material emits dust Roughness 1.000000 ; Roughness of the material Grip 1.000000 ; Grip of the material Hardness 1.000000 ; Hardness of the material SkidSound 6 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 192 192 192 ; Color of the skidmarks CorrugationType 0 ; Type of bumpiness [0 - 7] DustType 0 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } MATERIAL { ID 4 ; Material to replace [0 - 26] Name "SAND" ; Display name Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated true ; Material is bumpy Moves false ; Moves like museum conveyors Dusty true ; Material emits dust Roughness 1.000000 ; Roughness of the material Grip 1000.000000 ; Grip of the material Hardness 1.000000 ; Hardness of the material SkidSound 7 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 210 198 125 ; Color of the skidmarks CorrugationType 3 ; Type of bumpiness [0 - 7] DustType 3 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars } MATERIAL { ID 5 ; Material to replace [0 - 26] Name "PLASTIC" ; Display name Skid true ; Skidmarks appear on material Spark true ; Material emits particles OutOfBounds false ; Not implemented Corrugated false ; Material is bumpy Moves false ; Moves like museum conveyors Dusty false ; Material emits dust Roughness 1.000000 ; Roughness of the material Grip 1000.000000 ; Grip of the material Hardness 1.000000 ; Hardness of the material SkidSound 6 ; Sound when skidding ScrapeSound 5 ; Car body scrape [5:Normal] SkidColor 192 192 192 ; Color of the skidmarks CorrugationType 0 ; Type of bumpiness [0 - 7] DustType 0 ; Type of dust Velocity 0.000000 0.000000 0.000000 ; Move cars }