{



;============================================================

;============================================================

; Yager

;============================================================

;============================================================

Name       	"Yager"





;====================

; Stuff mainly for frontend display and car selectability

;====================



BestTime   	true

Selectable 	true

;)CPUSelectable	true

;)Statistics 	true

Class      	1 			; Engine type (0=Elec, 1=Glow, 2=Other)

Obtain     	0 			; Obtain method

Rating     	4 			; Skill level (rookie, amateur, ...)

TopEnd     	3661.400146 		; Actual top speed (mph) for frontend bars

Acc        	5.130317 		; Acceleration rating (empirical)

Weight     	1.800000 		; Scaled weight (for frontend bars)

Trans      	0 			; Transmission type (0=4WD, 1=FWD, 2=RWD)

MaxRevs    	0.500000 		; Max Revs (for rev counter, deprecated...)



;====================

; Model Filenames

;====================



MODEL 	0 	"cars/yager/body.prm"

MODEL 	1 	"cars/yager/wheel-l.prm"

MODEL 	2 	"cars/yager/wheel-r.prm"

MODEL 	3 	"NONE"

MODEL 	4 	"NONE"

MODEL 	5 	"NONE"

MODEL 	6 	"NONE"

MODEL 	7 	"NONE"

MODEL 	8 	"NONE"

MODEL 	9 	"NONE"

MODEL 	10 	"NONE"

MODEL 	11 	"NONE"

MODEL 	12 	"NONE"

MODEL 	13 	"NONE"

MODEL 	14 	"NONE"

MODEL 	15 	"NONE"

MODEL 	16 	"NONE"

MODEL 	17 	"cars/misc/Aerial.m"

MODEL 	18 	"cars/misc/AerialT.m"

COLL 		"cars/yager/hull.hul"

TPAGE 		"cars/yager/car.bmp"

;)TCARBOX  	"cars/yager/carbox.bmp" 			; Carbox texture

;)TSHADOW 	"cars/yager/shadow.bmp"

;)SHADOWINDEX 	-1 			; Use a default shadow (0 to 27 or -1)

;)SHADOWTABLE -49.1 49.1 79.1 -79.1 -8.1	; Left, right, front, back, height (relative to model center)

;)SFXENGINE 	"NONE"

EnvRGB 		50 130 50



;====================

; Handling related stuff

;====================



SteerRate  	3.500000 			; Rate at which steer angle approaches value from input

SteerMod   	0.400000 			;

EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value

TopSpeed   	40.500000 			; Car's theoretical top speed (not including friction...)

DownForceMod	2.200000 			; Down force modifier when car on floor

CoM        	0.000000 -1.000000 -5.000000 	; Centre of mass relative to model centre

Weapon     	0.000000 -32.000000 64.000000 	; Weapon generation offset

;)Flippable	false 		; Rotor car effect

;)Flying   	false 		; Flying like the UFO car

;)ClothFx  	false 		; Mystery car cloth effect



;====================

; Camera details

;====================



;)CAMATTACHED {	; Start Camera

;)HoodOffset   	0.000000 0.000000 0.000000 	; Offset from model center

;)HoodLook     	0.050000 			; Look angle (-0.25 to 0.25, 0.0 - straight ahead)

;)RearOffset   	0.000000 0.000000 0.000000

;)RearLook     	0.050000

;)UseDefault   	true 				; Use default offsets (computed in game)

;)}            	; End Camera



;====================

; Car Body details

;====================



BODY {		; Start Body

ModelNum   	0 			; Model Number in above list

Offset     	0.000000 -10.000000 0.000000

Mass       	1.800000

Inertia    	1400.000000 0.000000 0.000000

           	0.000000 2200.000000 0.000000

           	0.000000 0.000000 700.000000

Gravity    	2200 			; No longer used

Hardness   	0.000000

Resistance 	0.001000 		; Linear air resistance

AngRes     	0.001000 		; Angular air resistance

ResMod     	25.000000 		; AngRes scale when in air

Grip       	0.010000 		; Converts downforce to friction value

StaticFriction 	0.800000

KineticFriction 0.400000

}     		; End Body



;====================

; Car Wheel details

;====================



WHEEL 0 { 	; Start Wheel

ModelNum 	1

Offset1  	-25.000000 -4.000000 34.250000

Offset2  	-1.000000 0.000000 0.000000

IsPresent   	true

IsPowered   	true

IsTurnable  	true

SteerRatio  	-0.200000

EngineRatio 	23000.000000

Radius      	11.000000

Mass        	0.150000

Gravity     	3300.000000

MaxPos      	3.000000

SkidWidth   	10.000000

ToeIn       	0.000000

;)Camber    	0.000000

AxleFriction    0.020000

Grip            0.015000

StaticFriction  1.750000

KineticFriction 1.720000

}          	; End Wheel



WHEEL 1 { 	; Start Wheel

ModelNum 	2

Offset1  	25.000000 -4.000000 34.250000

Offset2  	1.000000 0.000000 0.000000

IsPresent   	true

IsPowered   	true

IsTurnable  	true

SteerRatio  	-0.200000

EngineRatio 	23000.000000

Radius      	11.000000

Mass        	0.150000

Gravity     	3300.000000

MaxPos      	3.000000

SkidWidth   	10.000000

ToeIn       	0.000000

;)Camber    	0.000000

AxleFriction    0.020000

Grip            0.015000

StaticFriction  1.750000

KineticFriction 1.720000

}          	; End Wheel



WHEEL 2 { 	; Start Wheel

ModelNum 	1

Offset1  	-27.500000 -5.000000 -38.000000

Offset2  	-1.000000 0.000000 0.000000

IsPresent   	true

IsPowered   	true

IsTurnable  	false

SteerRatio  	0.100000

EngineRatio 	18000.000000

Radius      	11.000000

Mass        	0.150000

Gravity     	3300.000000

MaxPos      	3.000000

SkidWidth   	12.000000

ToeIn       	0.000000

;)Camber    	0.000000

AxleFriction    0.050000

Grip            0.017000

StaticFriction  1.750000

KineticFriction 1.720000

}          	; End Wheel



WHEEL 3 { 	; Start Wheel

ModelNum 	2

Offset1  	27.500000 -5.000000 -38.000000

Offset2  	1.000000 0.000000 0.000000

IsPresent   	true

IsPowered   	true

IsTurnable  	false

SteerRatio  	0.100000

EngineRatio 	18000.000000

Radius      	11.000000

Mass        	0.150000

Gravity     	3300.000000

MaxPos      	3.000000

SkidWidth   	12.000000

ToeIn       	0.000000

;)Camber    	0.000000

AxleFriction    0.050000

Grip            0.017000

StaticFriction  1.750000

KineticFriction 1.720000

}          	; End Wheel





;====================

; Car Spring details

;====================



SPRING 0 { 	; Start Spring

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

Stiffness   	1000.000000

Damping     	15.000000

Restitution 	-0.850000

}           	; End Spring



SPRING 1 { 	; Start Spring

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

Stiffness   	1000.000000

Damping     	15.000000

Restitution 	-0.850000

}           	; End Spring



SPRING 2 { 	; Start Spring

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

Stiffness   	1000.000000

Damping     	15.000000

Restitution 	-0.850000

}           	; End Spring



SPRING 3 { 	; Start Spring

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

Stiffness   	1000.000000

Damping     	15.000000

Restitution 	-0.850000

}           	; End Spring





;====================

; Car Pin details

;====================



PIN 0 {    	; Start Pin

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End Pin



PIN 1 {    	; Start Pin

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End Pin



PIN 2 {    	; Start Pin

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End Pin



PIN 3 {    	; Start Pin

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End Pin





;====================

; Car axle details

;====================



AXLE 0 {   	; Start Axle

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End axle



AXLE 1 {   	; Start Axle

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End axle



AXLE 2 {   	; Start Axle

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End axle



AXLE 3 {   	; Start Axle

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End axle





;====================

; Car spinner details

;====================



SPINNER {   	; Start spinner

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Axis        	0.000000 0.000000 0.000000

AngVel      	0.000000

;)Type      	1 				; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4

;)Trans     	0.000000 3.000000 6.000000 	; Translation max

;)TransVel  	0.001000 			; Velocity factor

}           	; End Spinner





;====================

; Car Aerial details

;====================



AERIAL {    	; Start Aerial

SecModelNum 	17

TopModelNum 	18

Offset      	0.000000 -22.000000 -45.000000

Direction   	0.000000 -1.000000 -0.200000

Length      	13.000000

Stiffness   	2000.000000

Damping     	5.500000

}           	; End Aerial





;====================

; Car AI details

;====================



AI {        	; Start AI

UnderThresh 	530.960083

UnderRange  	1390.939941

UnderFront  	2228.502197

UnderRear   	532.879944

UnderMax    	0.395497

OverThresh  	2521.723389

OverRange   	1399.063965

OverMax     	0.488563

OverAccThresh  	83.449997

OverAccRange   	2113.864502

PickupBias     	3276

BlockBias      	3276

OvertakeBias   	16383

Suspension     	0

Aggression     	0

}           	; End AI



}



