{



;============================================================

;============================================================

; Komet

;============================================================

;============================================================

Name       	"Komet"





;====================

; Stuff mainly for frontend display and car selectability

;====================



BestTime   	true

Selectable 	true

;)CPUSelectable	true

;)Statistics 	true

Class      	1 			; Engine type (0=Elec, 1=Glow, 2=Other)

Obtain     	0 			; Obtain method

Rating     	5 			; Skill level (rookie, amateur, ...)

TopEnd     	3903.908691 		; Actual top speed (mph) for frontend bars

Acc        	5.443809 		; Acceleration rating (empirical)

Weight     	1.700000 		; Scaled weight (for frontend bars)

Trans      	0 			; Transmission type (0=4WD, 1=FWD, 2=RWD)

MaxRevs    	0.500000 		; Max Revs (for rev counter, deprecated...)



;====================

; Model Filenames

;====================



MODEL 	0 	"cars/fd122komet/body.prm"

MODEL 	1 	"cars/fd122komet/wheelL.prm"

MODEL 	2 	"cars/fd122komet/wheelR.prm"

MODEL 	3 	"cars/fd122komet/wheelL.prm"

MODEL 	4 	"cars/fd122komet/wheelR.prm"

MODEL 	5 	"NONE"

MODEL 	6 	"NONE"

MODEL 	7 	"NONE"

MODEL 	8 	"NONE"

MODEL 	9 	"NONE"

MODEL 	10 	"NONE"

MODEL 	11 	"NONE"

MODEL 	12 	"NONE"

MODEL 	13 	"NONE"

MODEL 	14 	"NONE"

MODEL 	15 	"NONE"

MODEL 	16 	"NONE"

MODEL 	17 	"cars/misc/Aerial.m"

MODEL 	18 	"cars/misc/AerialT.m"

COLL 		"cars/fd122komet/hull.hul"

TPAGE 		"cars/fd122komet/car.bmp"

;)TCARBOX  	"cars/fd122komet/carbox.bmp" 			; Carbox texture

;)TSHADOW 	"cars/fd122komet/shadow.bmp"

;)SHADOWINDEX 	-1 			; Use a default shadow (0 to 27 or -1)

;)SHADOWTABLE 	-98.144302 98.144302 98.144302 -98.144302 -4.830500 	; Left, right, front, back, height (relative to model center)

;)SFXENGINE 	"NONE"

EnvRGB 		200 200 200



;====================

; Handling related stuff

;====================



SteerRate  	3.000000 			; Rate at which steer angle approaches value from input

SteerMod   	0.400000 			;

EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value

TopSpeed   	43.700000 			; Car's theoretical top speed (not including friction...)

DownForceMod	2.000000 			; Down force modifier when car on floor

CoM        	0.000000 0.500000 -10.000000 	; Centre of mass relative to model centre

Weapon     	0.000000 -32.000000 64.000000 	; Weapon generation offset

;)Flippable	false 		; Rotor car effect

;)Flying   	false 		; Flying like the UFO car

;)ClothFx  	false 		; Mystery car cloth effect



;====================

; Camera details

;====================



;)CAMATTACHED {	; Start Camera

;)HoodOffset   	0.000000 0.000000 0.000000 	; Offset from model center

;)HoodLook     	0.050000 			; Look angle (-0.25 to 0.25, 0.0 - straight ahead)

;)RearOffset   	0.000000 0.000000 0.000000

;)RearLook     	0.050000

;)FixedOffset  	true 				; Is offset fixed or moving

;)FixedLook    	true 				; Is look fixed or moving

;)UseDefault   	true 				; Use default offsets (computed in game)

;)}            	; End Camera



;====================

; Car Body details

;====================



BODY {		; Start Body

ModelNum   	0 			; Model Number in above list

Offset     	0.000000 0.000000 0.000000

Mass       	1.700000

Inertia    	1350.000000 0.000000 0.000000

           	0.000000 1868.750000 0.000000

           	0.000000 0.000000 700.000000

Gravity    	2200 			; No longer used

Hardness   	0.000000

Resistance 	0.001000 		; Linear air resistance

AngRes     	0.001000 		; Angular air resistance

ResMod     	25.000000 		; AngRes scale when in air

Grip       	0.010000 		; Converts downforce to friction value

StaticFriction 	0.800000

KineticFriction 0.400000

}     		; End Body



;====================

; Car Wheel details

;====================



WHEEL 0 { 	; Start Wheel

ModelNum 	1

Offset1  	-27.000000 -0.500000 44.250000

Offset2  	0.000000 0.000000 0.000000

IsPresent   	true

IsPowered   	true

IsTurnable  	true

SteerRatio  	-0.250000

EngineRatio 	24500.000000

Radius      	11.000000

Mass        	0.150000

Gravity     	2200.000000

MaxPos      	3.000000

SkidWidth   	10.000000

ToeIn       	0.000000

;)Camber    	0.000000

AxleFriction    0.020000

Grip            0.017000

StaticFriction  2.150000

KineticFriction 2.150000

}          	; End Wheel



WHEEL 1 { 	; Start Wheel

ModelNum 	2

Offset1  	27.000000 -0.500000 44.250000

Offset2  	0.000000 0.000000 0.000000

IsPresent   	true

IsPowered   	true

IsTurnable  	true

SteerRatio  	-0.250000

EngineRatio 	24500.000000

Radius      	11.000000

Mass        	0.150000

Gravity     	2200.000000

MaxPos      	3.000000

SkidWidth   	10.000000

ToeIn       	0.000000

;)Camber    	0.000000

AxleFriction    0.020000

Grip            0.017000

StaticFriction  2.150000

KineticFriction 2.150000

}          	; End Wheel



WHEEL 2 { 	; Start Wheel

ModelNum 	3

Offset1  	-27.000000 -0.500000 -30.500000

Offset2  	0.000000 0.000000 0.000000

IsPresent   	true

IsPowered   	true

IsTurnable  	false

SteerRatio  	0.000000

EngineRatio 	15000.000000

Radius      	11.000000

Mass        	0.150000

Gravity     	2200.000000

MaxPos      	3.000000

SkidWidth   	10.000000

ToeIn       	0.000000

;)Camber    	0.000000

AxleFriction    0.050000

Grip            0.018000

StaticFriction  2.150000

KineticFriction 2.150000

}          	; End Wheel



WHEEL 3 { 	; Start Wheel

ModelNum 	4

Offset1  	27.000000 -0.500000 -30.500000

Offset2  	0.000000 0.000000 0.000000

IsPresent   	true

IsPowered   	true

IsTurnable  	false

SteerRatio  	0.000000

EngineRatio 	15000.000000

Radius      	11.000000

Mass        	0.150000

Gravity     	2200.000000

MaxPos      	3.000000

SkidWidth   	10.000000

ToeIn       	0.000000

;)Camber    	0.000000

AxleFriction    0.050000

Grip            0.018000

StaticFriction  2.150000

KineticFriction 2.150000

}          	; End Wheel





;====================

; Car Spring details

;====================



SPRING 0 { 	; Start Spring

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

Stiffness   	1000.000000

Damping     	15.000000

Restitution 	-0.750000

}           	; End Spring



SPRING 1 { 	; Start Spring

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

Stiffness   	1000.000000

Damping     	15.000000

Restitution 	-0.750000

}           	; End Spring



SPRING 2 { 	; Start Spring

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

Stiffness   	1000.000000

Damping     	15.000000

Restitution 	-0.750000

}           	; End Spring



SPRING 3 { 	; Start Spring

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

Stiffness   	1000.000000

Damping     	15.000000

Restitution 	-0.750000

}           	; End Spring





;====================

; Car Pin details

;====================



PIN 0 {    	; Start Pin

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End Pin



PIN 1 {    	; Start Pin

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End Pin



PIN 2 {    	; Start Pin

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End Pin



PIN 3 {    	; Start Pin

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End Pin





;====================

; Car axle details

;====================



AXLE 0 {   	; Start Axle

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End axle



AXLE 1 {   	; Start Axle

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End axle



AXLE 2 {   	; Start Axle

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End axle



AXLE 3 {   	; Start Axle

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End axle





;====================

; Car spinner details

;====================



SPINNER {   	; Start spinner

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Axis        	0.000000 1.000000 0.000000

AngVel      	0.000000

;)Type      	1 				; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4

;)Trans     	0.000000 3.000000 6.000000 	; Translation max

;)TransVel  	0.001000 			; Velocity factor

}           	; End Spinner





;====================

; Car Aerial details

;====================



AERIAL {    	; Start Aerial

SecModelNum 	17

TopModelNum 	18

Offset      	21.000000 -13.000000 -42.000000

Direction   	0.000000 -1.000000 0.000000

Length      	17.000000

Stiffness   	2000.000000

Damping     	5.500000

}           	; End Aerial





;====================

; Car AI details

;====================



AI {        	; Start AI

UnderThresh 	1350.031982

UnderRange  	3142.029785

UnderFront  	516.060730

UnderRear   	757.270996

UnderMax    	0.950000

OverThresh  	100.000000

OverRange   	1942.411621

OverMax     	0.571711

OverAccThresh  	713.936035

OverAccRange   	1033.509277

PickupBias     	3276

BlockBias      	3276

OvertakeBias   	16383

Suspension     	0

Aggression     	0

}           	; End AI



}



