{

;============================================================
;============================================================
; Akagi Attacker
;============================================================
;============================================================
Name       	"Akagi Attacker"


;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   	true
Selectable 	true
;)CPUSelectable	true
;)Statistics 	true
Class      	0 			; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     	0 			; Obtain method
Rating     	2 			; Skill level (rookie, amateur, ...)
TopEnd     	3211.238525 		; Actual top speed (mph) for frontend bars
Acc        	3.879979 		; Acceleration rating (empirical)
Weight     	1.500000 		; Scaled weight (for frontend bars)
Trans      	2 			; Transmission type (0=4WD, 1=FWD, 2=RWD)
MaxRevs    	0.500000 		; Max Revs (for rev counter, deprecated...)

;====================
; Model Filenames
;====================

MODEL 	0 	"cars/fd_s19/body.prm"
MODEL 	1 	"cars/fd_s19/wheel-l.prm"
MODEL 	2 	"cars/fd_s19/wheel-r.prm"
MODEL 	3 	"NONE"
MODEL 	4 	"NONE"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"cars/misc/Aerial.m"
MODEL 	18 	"cars/misc/AerialT.m"
COLL 		"cars/fd_s19/hull.hul"
TPAGE 		"cars/fd_s19/car.bmp"
;)TCARBOX  	"cars/fd_s19/carbox.bmp" 			; Carbox texture
;)TSHADOW 	"cars/fd_s19/shadow.bmp"
;)SHADOWINDEX 	-1 			; Use a default shadow (0 to 27 or -1)
;)SHADOWTABLE 	-48.700001 48.700001 74.000000 -80.500000 -5.500000 	; Left, right, front, back, height (relative to model center)
;)SFXENGINE 	"NONE"
EnvRGB 		200 200 200

;====================
; Handling related stuff
;====================

SteerRate  	3.000000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value
TopSpeed   	30.500000 			; Car's theoretical top speed (not including friction...)
DownForceMod	2.000000 			; Down force modifier when car on floor
CoM        	0.000000 3.000000 5.000000 	; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000 	; Weapon generation offset
;)Flippable	false 		; Rotor car effect
;)Flying   	false 		; Flying like the UFO car
;)ClothFx  	false 		; Mystery car cloth effect

;====================
; Camera details
;====================

;)CAMATTACHED {	; Start Camera
;)HoodOffset   	0.000000 0.000000 0.000000 	; Offset from model center
;)HoodLook     	0.050000 			; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset   	0.000000 0.000000 0.000000
;)RearLook     	0.050000
;)UseDefault   	true 				; Use default offsets (computed in game)
;)}            	; End Camera

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0.000000 0.000000 0.000000
Mass       	1.500000
Inertia    	1400.000000 0.000000 0.000000
           	0.000000 2200.000000 0.000000
           	0.000000 0.000000 900.000000
Gravity    	2200 			; No longer used
Hardness   	0.000000
Resistance 	0.001000 		; Linear air resistance
AngRes     	0.001000 		; Angular air resistance
ResMod     	25.000000 		; AngRes scale when in air
Grip       	0.010000 		; Converts downforce to friction value
StaticFriction 	0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	-22.000000 -1.000000 30.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	true
IsPowered   	false
IsTurnable  	true
SteerRatio  	-0.500000
EngineRatio 	10000.000000
Radius      	11.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	5.000000
SkidWidth   	13.000000
ToeIn       	0.000000
;)Camber    	0.000000
AxleFriction    0.020000
Grip            0.016000
StaticFriction  1.650000
KineticFriction 1.450000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	22.000000 -1.000000 30.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	true
IsPowered   	false
IsTurnable  	true
SteerRatio  	-0.500000
EngineRatio 	10000.000000
Radius      	11.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	5.000000
SkidWidth   	13.000000
ToeIn       	0.000000
;)Camber    	0.000000
AxleFriction    0.020000
Grip            0.016000
StaticFriction  1.650000
KineticFriction 1.450000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	1
Offset1  	-22.000000 -1.000000 -40.750000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	true
IsPowered   	true
IsTurnable  	false
SteerRatio  	0.000000
EngineRatio 	47000.000000
Radius      	11.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	5.000000
SkidWidth   	13.000000
ToeIn       	0.000000
;)Camber    	0.000000
AxleFriction    0.050000
Grip            0.016200
StaticFriction  1.720000
KineticFriction 1.520000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	2
Offset1  	22.000000 -1.000000 -40.750000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	true
IsPowered   	true
IsTurnable  	false
SteerRatio  	0.000000
EngineRatio 	47000.000000
Radius      	11.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	5.000000
SkidWidth   	13.000000
ToeIn       	0.000000
;)Camber    	0.000000
AxleFriction    0.050000
Grip            0.016200
StaticFriction  1.720000
KineticFriction 1.520000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	600.000000
Damping     	11.000000
Restitution 	-0.950000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	600.000000
Damping     	11.000000
Restitution 	-0.950000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	600.000000
Damping     	11.000000
Restitution 	-0.950000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	600.000000
Damping     	11.000000
Restitution 	-0.950000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Axis        	0.000000 1.000000 0.000000
AngVel      	0.000000
;)Type      	1 				; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4
;)Trans     	0.000000 3.000000 6.000000 	; Translation max
;)TransVel  	0.001000 			; Velocity factor
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	17
TopModelNum 	18
Offset      	20.000000 -19.000000 -44.000000
Direction   	0.000000 -1.000000 0.000000
Length      	17.000000
Stiffness   	2000.000000
Damping     	5.500000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	; Start AI
UnderThresh 	196.190002
UnderRange  	1660.855469
UnderFront  	2810.185791
UnderRear   	734.534729
UnderMax    	0.950000
OverThresh  	1247.171387
OverRange   	2196.582031
OverMax     	0.790000
OverAccThresh  	368.045593
OverAccRange   	494.211060
PickupBias     	16383
BlockBias      	16383
OvertakeBias   	16383
Suspension     	9830
Aggression     	0
}           	; End AI

}

