{

;============================================================
;============================================================
; Tizzoni
;============================================================
;============================================================
Name      	"Tizzoni"


;====================
; Model Filenames
;====================

MODEL 	0 	"cars\gtc_tizzoni\body.prm"
MODEL 	1 	"cars\gtc_tizzoni\wleft.prm"
MODEL 	2 	"cars\gtc_tizzoni\wright.prm"
MODEL 	3 	"NONE"
MODEL 	4 	"NONE"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"cars\misc\Aerial.m"
MODEL 	18 	"cars\misc\AerialT.m"
TPAGE 	        "cars\gtc_tizzoni\car.bmp"
COLL 	        "cars\gtc_tizzoni\hull.hul"
TCARBOX         "cars\gtc_tizzoni\carbox.bmp"
TSHADOW 	"cars\gtc_tizzoni\shadow.bmp"
SHADOWINDEX 	-1
SHADOWTABLE     -73.0 73.0 75.0 -73.0 1.0
EnvRGB 	200 200 200

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   	TRUE
Selectable 	TRUE
Class      	1 			; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     	2 			; Obtain method
Rating     	4 			; Skill level (rookie, amateur, ...)
TopEnd     	3750.790771 			; Actual top speed (mph) for frontend bars
Acc        	6.565118 			; Acceleration rating (empirical)
Weight     	1.700000 			; Scaled weight (for frontend bars)
Handling   	50.000000 			; Handling ability (empirical and totally subjective)
Trans      	2 			; Transmission type (calculate in game anyway...)
MaxRevs    	0.500000 			; Max Revs (for rev counter)
Statistics      TRUE

;====================
; Camera details
;====================

CAMATTACHED {	; Start Camera
HoodOffset   	0.000000 -60.000000 -140.000000 	; Offset from model center
HoodLook     	0.020000 			; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
RearOffset   	0.000000 -60.000000 130.000000
RearLook     	0.030000
FixedOffset  	false 				; Is offset fixed or moving
FixedLook    	true 				; Is look fixed or moving
UseDefault   	false 				; Use default offsets (computed in game)
}            	; End Camera

;====================
; Handling related stuff
;====================

SteerRate  	4.500000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	3.500000 			; Rate at which Engine voltage approaches set value
TopSpeed   	42.000000 			; Car's theoretical top speed (not including friction...)
DownForceMod	6.000000 			; Down force modifier when car on floor
CoM        	0.000000 5.000000 -1.500000 		; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0, 0, 0 		; Calculated in game
Mass       	1.700000
Inertia    	1900.000000 0.000000 0.000000
           	0.000000 2100.000000 0.000000
           	0.000000 0.000000 700.000000
Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.001000 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	25.000000 			; Ang air resistnce scale when in air
Grip       	0.010000 			; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	-23.450000 -6.550000 27.950000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	FALSE
IsTurnable  	TRUE
SteerRatio  	-0.250000
EngineRatio 	20000.000000
Radius      	10.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	10.000000
ToeIn       	0.000000
AxleFriction    	0.040000
Grip            	0.021000
StaticFriction  	2.080000
KineticFriction 	2.060000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	23.450000 -6.550000 27.950000
Offset2  	0.00000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	FALSE
IsTurnable  	TRUE
SteerRatio  	-0.250000
EngineRatio 	20000.000000
Radius      	10.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	10.000000
ToeIn       	0.000000
AxleFriction    	0.040000
Grip            	0.021000
StaticFriction  	2.080000
KineticFriction 	2.060000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	1
Offset1  	-23.450000 -6.600000 -37.300000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	FALSE
SteerRatio  	1.000000
EngineRatio 	27300.000000
Radius      	10.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	10.000000
ToeIn       	0.000000
AxleFriction    	0.040000
Grip            	0.024000
StaticFriction  	2.190000
KineticFriction 	2.160000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	2
Offset1  	23.450000 -6.600000 -37.300000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	FALSE
SteerRatio  	1.000000
EngineRatio 	27300.000000
Radius      	10.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	10.000000
ToeIn       	0.000000
AxleFriction    	0.040000
Grip            	0.024000
StaticFriction  	2.190000
KineticFriction 	2.160000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	1000.000000
Damping     	15.000000
Restitution 	-0.850000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	1000.000000
Damping     	15.000000
Restitution 	-0.850000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	1000.000000
Damping     	15.000000
Restitution 	-0.850000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	1000.000000
Damping     	15.000000
Restitution 	-0.850000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Axis        	0.000000 1.000000 0.000000
AngVel      	0.000000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	17
TopModelNum 	18
Offset      	-24.000000 -20.600000 -40.000000
Direction   	0.000000 -1.000000 0.000000
Length      	17.000000
Stiffness   	2000.000000
Damping     	5.500000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 	1488.400000
UnderRange  	1390.939941
UnderFront	 	450.000000
UnderRear   	310.260010
UnderMax    	0.790000
OverThresh  	705.869995
OverRange   	2906.80
OverMax     	1.000000
OverAccThresh  	748.02
OverAccRange   	1102.790000
PickupBias     	3276
BlockBias      	3276
OvertakeBias   	16383
Suspension     	0
Aggression     	0
}           	; End AI

}

