{

;============================================================
;============================================================
; Weaver - Remodel, mapping and texture by Norfair.
;============================================================
;============================================================
Name      	"Weaver"


;====================
; Model Filenames
;====================

MODEL 	0 	"cars\weaver\body.prm"
MODEL 	1 	"cars\weaver\wheel-l.prm"
MODEL 	2 	"cars\weaver\wheel-r.prm"
MODEL 	3 	"NONE"
MODEL 	4 	"NONE"
MODEL 	5 	"cars\weaver\axle.prm"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"cars\misc\Aerial.m"
MODEL 	18 	"cars\misc\AerialT.m"
TPAGE 	"cars\weaver\car.bmp"
;)TCARBOX "cars\weaver\carbox.bmp"
;)TSHADOW "cars\weaver\shadow.bmp"
;)SHADOWTABLE -57.9 57.9 98.9 -98.6 -6.3
COLL 	"cars\weaver\hull.hul"
EnvRGB 	200 200 200

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   	TRUE
Selectable 	TRUE
Class      	0			; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     	0 			; Obtain method
Rating     	2 			; Skill level (rookie, amateur, ...)
TopEnd     	3305.141602 			; Actual top speed (mph) for frontend bars
Acc        	8.184299 			; Acceleration rating (empirical)
Weight     	2.000000 			; Scaled weight (for frontend bars)
Handling   	50.000000 			; Handling ability (empirical and totally subjective)
Trans      	2 			; Transmission type (calculate in game anyway...)
MaxRevs    	0.500000 			; Max Revs (for rev counter)
;)CPUSelectable	true
;)Statistics 	true

;====================
; Handling related stuff
;====================

SteerRate  	3.000000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value
TopSpeed   	38.000000 			; Car's theoretical top speed (not including friction...)
DownForceMod	3.000000 			; Down force modifier when car on floor
CoM        	0.000000 3.000000 4.000000 		; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0, 0, 0 		; Calculated in game
Mass       	2.00000
Inertia    	1875.000000 0.000000 0.000000
           	0.000000 3400.000000 0.000000
           	0.000000 0.000000 825.000000
Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.001000 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	25.000000 			; Ang air resistnce scale when in air
Grip       	0.010000 			; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	-24.00000 -1.000000 45.000000
Offset2  	-8.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	FALSE
IsTurnable  	TRUE
SteerRatio  	-0.30000
EngineRatio 	0.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	6.000000
SkidWidth   	14.000000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.010000
StaticFriction  	1.720000
KineticFriction 	1.650000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	24.00000 -1.000000 45.000000
Offset2  	8.000000 0.0000 0.000000
IsPresent   	TRUE
IsPowered   	FALSE
IsTurnable  	TRUE
SteerRatio  	-0.300000
EngineRatio 	0.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	6.000000
SkidWidth   	14.000000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.010000
StaticFriction  	1.720000
KineticFriction 	1.650000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	1
Offset1  	-24.00000 -1.000000 -38.000000
Offset2  	-8.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	FALSE
SteerRatio  	0.100000
EngineRatio 	25000.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	6.000000
SkidWidth   	14.000000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.010000
StaticFriction  	1.720000
KineticFriction 	1.650000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	2
Offset1  	24.00000 -1.000000 -38.000000
Offset2  	8.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	FALSE
SteerRatio  	0.100000
EngineRatio 	25000.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	6.000000
SkidWidth   	14.000000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.010000
StaticFriction  	1.720000
KineticFriction 	1.650000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	300.000000
Damping     	9.000000
Restitution 	-0.90000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	300.000000
Damping     	9.000000
Restitution 	-0.90000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	300.000000
Damping     	9.000000
Restitution 	-0.90000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	300.000000
Damping     	9.000000
Restitution 	-0.90000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	5
Offset      	-16.0000 -5.50000 45.000000
Length      	13.400000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	5
Offset      	16.0000 -5.500000 45.000000
Length      	13.400000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	5
Offset      	-14.500000 -6.000000 -38.000000
Length      	14.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	5
Offset      	14.500000 -6.000000 -38.000000
Length      	14.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum    	-1
Offset      	0.000000 -7.000000 68.000000
Axis        	0.000000 0.000000 1.000000
AngVel      	-2.000000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	17
TopModelNum 	18
Offset      	8 -12.000000 -45.000000
Direction   	0.000000 -1.000000 0.000000
Length      	28.000000
Stiffness   	2000.000000
Damping     	5.500000
}           	; End Aerial

;====================
; Camera details
;====================

CAMATTACHED {  ; Start Camera
HoodOffset     0 -50 -70  ; Offset from model center
HoodLook       0.02  ; Look angle (-0.25 to 0.25, 0.0 - straight)
RearOffset     -0.12 -71.81 27.24
RearLook       0.03
FixedOffset    true               ; Is offset fixed or moving
FixedLook      true               ; Is look fixed or moving
}              ; End Camera

;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 	1350.031982
UnderRange  	3142.029785
UnderFront	 	516.060730
UnderRear   	757.270996
UnderMax    	0.950000
OverThresh  	100.000000
OverRange   	1942.411621
OverMax     	0.571711
OverAccThresh  	50.936035
OverAccRange   	500.509277
PickupBias     	3276
BlockBias      	3276
OvertakeBias   	16383
Suspension     	0
Aggression     	0
}           	; End AI

}

