{

;--------
; Models
;--------
 

;----------------------------
; Animations
;----------------------------

ANIMATION {
  Slot                      0                         ; Slot ID (0 to 255)
  Name                      "Lights"                 ; Display name (currently unused)
  Mode                      0                         ; 0: loop / 1: animate a single time, stopping after the last frame / 2: back and forth (reverse after last keyframe)
  NeedsTrigger              false                     ; Whether the animation needs to be triggered
  TriggerOnce               false                     ; Whether the animation can be triggered multiple times
  PreCountdown              false                     ; Whether the animation must start before countdown (in multiplayer)

  BONE {
    BoneID                  0                         ; Body part ID (0 to 15); part 0 is the main body part
    ModelID                 -1                        ; Model ID (0 to 63, or -1)
  }

  BONE {
    BoneID                  1                         ; Body part ID (0 to 15); part 0 is the main body part
    ModelID                 -1                         ; Model ID (0 to 63, or -1)
    Parent                  0                         ; Body part parent ID; must be smaller than the bone ID; not present at the main body part
    OffsetTranslation       1500.000 0.000 0.000         ; Offset to parent location
    OffsetRotationAxis      0.000 -1.000 0.000        ; Offset rotation axis
    OffsetRotationAmount    0.000                     ; Offset rotation (in degrees)

  BONE {
    BoneID                  2                         ; Body part ID (0 to 15); part 0 is the main body part
    ModelID                 -1                         ; Model ID (0 to 63, or -1)
    Parent                  0                         ; Body part parent ID; must be smaller than the bone ID; not present at the main body part
    OffsetTranslation       -1500.000 0.000 0.000         ; Offset to parent location
    OffsetRotationAxis      0.000 -1.000 0.000        ; Offset rotation axis
    OffsetRotationAmount    0.000                     ; Offset rotation (in degrees)
  }

  BONE {
    BoneID                  3                         ; Body part ID (0 to 15); part 0 is the main body part
    ModelID                 -1                         ; Model ID (0 to 63, or -1)
    Parent                  0                         ; Body part parent ID; must be smaller than the bone ID; not present at the main body part
    OffsetTranslation       00.000 0.000 1500.000         ; Offset to parent location
    OffsetRotationAxis      0.000 -1.000 0.000        ; Offset rotation axis
    OffsetRotationAmount    0.000                     ; Offset rotation (in degrees)
  }

  BONE {
    BoneID                  4                         ; Body part ID (0 to 15); part 0 is the main body part
    ModelID                 -1                         ; Model ID (0 to 63, or -1)
    Parent                  0                         ; Body part parent ID; must be smaller than the bone ID; not present at the main body part
    OffsetTranslation       00.000 0.000 -1500.000         ; Offset to parent location
    OffsetRotationAxis      0.000 -1.000 0.000        ; Offset rotation axis
    OffsetRotationAmount    0.000                     ; Offset rotation (in degrees)
  }
  ; Add more bones here.

  KEYFRAME {
    FrameNr                 0                         ; Number of the keyframe (0 to 255)
    Time                    2.000                     ; Time (in seconds) since previous keyframe
    Type                    0                         ; Interpolation type. 0 - linear, 1 - smooth start, 2 - smooth end, 3 - both smooth, 4 - overshoot
    BONE {
      BoneID                1                         ; Body part ID
	
	LIGHT {
        Type                0                        ; Light type (0 - omni, 1 - omni normal, 2 - spot, 3 - spot normal, or -1 to disable)
        Color               256 0 0                     ; Light color (RGB values, -1024 to 1024 for each component)
        Reach               1024                         ; Light reach distance
        ConeSize            0                         ; Cone size for spot lights (1 to 180)
        FlickerSpeed        0                         ; Flicker speed (1 to 255, 0 to disable)
      }
    }

    BONE {
      BoneID                2                         ; Body part ID
	
	LIGHT {
        Type                0                        ; Light type (0 - omni, 1 - omni normal, 2 - spot, 3 - spot normal, or -1 to disable)
        Color               0 0 256                     ; Light color (RGB values, -1024 to 1024 for each component)
        Reach               1024                         ; Light reach distance
        ConeSize            0                         ; Cone size for spot lights (1 to 180)
        FlickerSpeed        0                         ; Flicker speed (1 to 255, 0 to disable)
      }
    }

    BONE {
      BoneID                3                         ; Body part ID
	
	LIGHT {
        Type                0                        ; Light type (0 - omni, 1 - omni normal, 2 - spot, 3 - spot normal, or -1 to disable)
        Color               0 256 0                     ; Light color (RGB values, -1024 to 1024 for each component)
        Reach               1024                         ; Light reach distance
        ConeSize            0                         ; Cone size for spot lights (1 to 180)
        FlickerSpeed        0                         ; Flicker speed (1 to 255, 0 to disable)
      }
    }

    BONE {
      BoneID                4                         ; Body part ID
	
	LIGHT {
        Type                0                        ; Light type (0 - omni, 1 - omni normal, 2 - spot, 3 - spot normal, or -1 to disable)
        Color               256 256 0                     ; Light color (RGB values, -1024 to 1024 for each component)
        Reach               1024                         ; Light reach distance
        ConeSize            0                         ; Cone size for spot lights (1 to 180)
        FlickerSpeed        0                         ; Flicker speed (1 to 255, 0 to disable)
      }
    }

    BONE {
      BoneID                0                         ; Body part ID
      Visible               true                      ; Toggle body part visibility (for all future keyframes until it is changed again)
      Translation           0.000 0.000 0.000         ; Translation
      RotationAxis          0.000 -1.000 0.000        ; Rotation axis
      RotationAmount        360.000                     ; Rotation (in degrees)
    }
    ; Update more bones here.
  }

  ; Add more keyframes here.
}


}