{
MODEL   0   "elevator"
MODEL   1   "door1_l"
MODEL   2   "door1_r"
MODEL   3   "door2_l"
MODEL   4   "door2_r"
MODEL   5   "amblight1"
MODEL   6   "amblight2"
MODEL   7   "amblight3"
MODEL   8   "amblight4"
SFX        0   "liftbell"
SFX        1   "open"
SFX        2   "close"


ANIMATION {
  Slot                      0                        
  Name                      "Elevator"         
  Mode                      0                         

  BONE {
    BoneID                  0                     
    ModelID                 -1                     
  }
  BONE {
    BoneID                  1                     
    ModelID                 0                     
  }
  BONE {
    BoneID                  2                    
    ModelID                 1     
   Parent                     0                
  }
  BONE {
    BoneID                  3                    
    ModelID                 2          
   Parent                     0           
  }
  BONE {
    BoneID                  4                    
    ModelID                 3  
   Parent                     1                   
  }

  BONE {
    BoneID                  5                    
    ModelID                 4       
   Parent                     1              
  }
;BACK DOOR BONES
  BONE {
    BoneID                  6                    
    ModelID                 1     
   Parent                     0            
   OffsetTranslation       1875.000 0.000 0.000
   OffsetRotationAxis      0.000 -1.000 0.000
   OffsetRotationAmount    180.000
  }
  BONE {
    BoneID                  7                    
    ModelID                 2          
   Parent                     0          
   OffsetTranslation       1875.000 0.000 0.000
   OffsetRotationAxis      0.000 -1.000 0.000
   OffsetRotationAmount    180.000 
  }
  BONE {
    BoneID                  8                    
    ModelID                 3  
   Parent                     1           
   OffsetTranslation       1875.000 0.000 0.000
   OffsetRotationAxis      0.000 -1.000 0.000
   OffsetRotationAmount    180.000        
  }

  BONE {
    BoneID                  9                    
    ModelID                 4       
   Parent                     1             
   OffsetTranslation       1875.000 0.000 0.000
   OffsetRotationAxis      0.000 -1.000 0.000
   OffsetRotationAmount    180.000 
  }
;BASEMENT DOOR BONES

  BONE {
    BoneID                  10                    
    ModelID                 1     
   Parent                     0            
   OffsetTranslation       1875.000 1201.390 0.000
   OffsetRotationAxis      0.000 -1.000 0.000
   OffsetRotationAmount    180.000
  }
  BONE {
    BoneID                  11                    
    ModelID                 2          
   Parent                     0          
   OffsetTranslation       1875.000 1201.390 0.000
   OffsetRotationAxis      0.000 -1.000 0.000
   OffsetRotationAmount    180.000 
  }

;  IDLE START
  KEYFRAME {  
    FrameNr                 0                        
    Time                    0                    
    Type                    0           

   }
;DOOR OPEN 
  KEYFRAME {  
    FrameNr                 1                        
    Time                    1                    
    Type                    3       
                 
  BONE {
    BoneID                  1                     
      Translation           0.000 0.000 0.000
      SFX {
        SfxID                 0
        Range               10
        Looping             false
      }         
  }             
    BONE {
      BoneID                2                     
      Translation           0.000 0.000 365.000             
      SFX {
        SfxID                 1
        Range               10
        Looping             false
      }                 
    }
    BONE {
      BoneID                3                     
      Translation           0.000 0.000 -365.000             
    }
    BONE {
      BoneID                4                     
      Translation           0.000 0.000 365.000             
    }
    BONE {
      BoneID                5                     
      Translation           0.000 0.000 -365.000            
    }
    BONE {
      BoneID                6                     
      Translation           0.000 0.000 365.000         
      SFX {
        SfxID                 1
        Range               10
        Looping             false
      }                     
    }
    BONE {
      BoneID                7                     
      Translation           0.000 0.000 -365.000             
    }
    BONE {
      BoneID                8                     
      Translation           0.000 0.000 365.000             
    }
    BONE {
      BoneID                9                     
      Translation           0.000 0.000 -365.000            
    }
   }

;  IDLE BOTH OPEN
  KEYFRAME {  
    FrameNr                 2                        
    Time                    13                    
    Type                    0     
    BONE {
      BoneID                1                     
      Visible	True            
    }      

   }

;DOOR FRONT CLOSE 1
  KEYFRAME {  
    FrameNr                 3                        
    Time                    0.5                    
    Type                    4                        
  BONE {
    BoneID                  1                     
      Translation           0.000 0.000 0.000
      SFX {
        SfxID                 2
        Range               10
        Looping             false
      }                  
  }       
    BONE {
      BoneID                2                     
      Translation           0.000 0.000 -65.000             
    }
    BONE {
      BoneID                3                     
      Translation           0.000 0.000 65.000             
    }
    BONE {
      BoneID                4                     
      Translation           0.000 0.000 -65.000             
    }
    BONE {
      BoneID                5                     
      Translation           0.000 0.000 65.000            
    }
   }
;DOOR FRONT CLOSE 2
  KEYFRAME {  
    FrameNr               4                        
    Time                    3                    
    Type                    1                        

    BONE {
      BoneID                2                     
      Translation           0.000 0.000 -300.000             
    }
    BONE {
      BoneID                3                     
      Translation           0.000 0.000 300.000             
    }
    BONE {
      BoneID                4                     
      Translation           0.000 0.000 -300.000             
    }
    BONE {
      BoneID                5                     
      Translation           0.000 0.000 300.000            
    }
   }
;DOOR BACK CLOSE 1
  KEYFRAME {  
    FrameNr                 5                        
    Time                    0.5                    
    Type                    4                        

    BONE {
      BoneID                6                     
      Translation           0.000 0.000 -65.000        
      SFX {
        SfxID                 2
        Range               10
        Looping             false
      }                           
    }
    BONE {
      BoneID                7                     
      Translation           0.000 0.000 65.000             
    }
    BONE {
      BoneID                8                     
      Translation           0.000 0.000 -65.000             
    }
    BONE {
      BoneID                9                     
      Translation           0.000 0.000 65.000            
    }
   }
;DOOR BACK CLOSE 2
  KEYFRAME {  
    FrameNr               6                        
    Time                    3                    
    Type                    1                        

    BONE {
      BoneID                6                     
      Translation           0.000 0.000 -300.000             
    }
    BONE {
      BoneID                7                     
      Translation           0.000 0.000 300.000             
    }
    BONE {
      BoneID                8                     
      Translation           0.000 0.000 -300.000             
    }
    BONE {
      BoneID                9                     
      Translation           0.000 0.000 300.000            
    }
   }

;ELEVATOR DROP
  KEYFRAME {  
    FrameNr                 7                        
    Time                    2                    
    Type                    3                        

    BONE {
      BoneID                1                     
      Translation           0.000 1201.390 0.000             
    }
   }
;BASEMENT DOOR OPEN 
  KEYFRAME {  
    FrameNr                8                        
    Time                    0.5                    
    Type                    3       
                 
    BONE {
      BoneID                1                            
     Visible	False       
}
    BONE {
      BoneID                4                            
     Visible	False       
}
    BONE {
      BoneID                5                            
     Visible	False       
}

    BONE {
      BoneID                8                     
      Translation           0.000 0.000 365.000           
     Visible	False       
      SFX {
        SfxID                 1
        Range               10
        Looping             false
      }             
    }
    BONE {
      BoneID                9                     
      Translation           0.000 0.000 -365.000            
     Visible	False     
    }
    BONE {
      BoneID                10                     
      Translation           0.000 0.000 365.000      
     Visible	False            
    }
    BONE {
      BoneID                11                     
      Translation           0.000 0.000 -365.000            
     Visible	False     
    }
   }
;BASEMENT IDLE 
  KEYFRAME {  
    FrameNr                9                        
    Time                    0.5                    
    Type                    3                        
   }

;BASEMENT DOOR CLOSE 1
  KEYFRAME {  
    FrameNr                 10                        
    Time                    0.5                    
    Type                    4                        

    BONE {
      BoneID                8                     
      Translation           0.000 0.000 -65.000     
      SFX {
        SfxID                 2
        Range               10
        Looping             false
      }                     
    }
    BONE {
      BoneID                9                     
      Translation           0.000 0.000 65.000      
    }
    BONE {
      BoneID                10                   
      Translation           0.000 0.000 -65.000            
    }
    BONE {
      BoneID                11                     
      Translation           0.000 0.000 65.000             
    }
   }
;BASEMENT DOOR CLOSE 2
  KEYFRAME {  
    FrameNr               11                        
    Time                    0.5                    
    Type                    1                        

    BONE {
      BoneID                8                     
      Translation           0.000 0.000 -300.000             
    }
    BONE {
      BoneID                9                     
      Translation           0.000 0.000 300.000            
    }
    BONE {
      BoneID                10                     
      Translation           0.000 0.000 -300.000             
    }
    BONE {
      BoneID                11                     
      Translation           0.000 0.000 300.000            
    }
   }
;ELEVATOR ASCEND
  KEYFRAME {  
    FrameNr                 12                        
    Time                    1                    
    Type                    3                        

    BONE {
      BoneID                1                     
      Translation           0.000 -1201.390 0.000      
      Visible	False          
    }
   }
}

;__________________________________________________




ANIMATION {
  Slot                      1                        
  Name                      "Ambulance Light"         
  Mode                      0                         

  BONE {
    BoneID                  0                     
    ModelID                 5                     
  }
  BONE {
    BoneID                  1                     
    ModelID                 6                     
  }
  BONE {
    BoneID                  2                     
    ModelID                 7                     
  }
  BONE {
    BoneID                  3                    
    ModelID                 8  
  }

;___________SET LIGHT BONES_____________

;FRONT RIGHT

 BONE {
    BoneID                  4                      
    ModelID                 -1
    OffsetTranslation     -35.407 -813.226 601.990
  }

;FRONT LEFT

BONE {
    BoneID                  5                      
    ModelID                 -1
    OffsetTranslation      -35.407 -813.226 -601.732
  }

;BACK RIGHT

 BONE {
    BoneID                  6                      
    ModelID                 -1
    OffsetTranslation     1064.630 -813.226 601.990
  }

;BACK LEFT

BONE {
    BoneID                  7                      
    ModelID                 -1
    OffsetTranslation     1064.630 -813.226 -601.732
  }

;REAR RIGHT

 BONE {
    BoneID                  8                      
    ModelID                 -1
    OffsetTranslation     1337.671 -826.104 327.242
  }

;REAR LEFT

BONE {
    BoneID                  9                      
    ModelID                 -1
    OffsetTranslation     1337.671 -826.104 -327.242
  }

;CENTER MIDDLE 

BONE {
    BoneID                  10                      
    ModelID                 -1
    OffsetTranslation     -190.129 -813.226 0.000
  }

;CENTER RIGHT

BONE {
    BoneID                  11                      
    ModelID                 -1
    OffsetTranslation     -190.129 -813.226 -158.567
  }

;CENTER LEFT

BONE {
    BoneID                  12                      
    ModelID                 -1
    OffsetTranslation     -190.129 -813.226 158.567
  }

;__________________ONE
  KEYFRAME {
    FrameNr                 0                        
    Time                    0.25                    
    Type                    0                        

    BONE {
      BoneID                0      
      Visible	TRUE               
    }

    BONE {
      BoneID                1                     
      Visible	FALSE
     }
    BONE {
      BoneID                2                     
      Visible	FALSE
     }
    BONE {
      BoneID                3                     
      Visible	FALSE
     }
;LIGHTS
    BONE {
      BoneID                4
	LIGHT {
        Type                1 
        Color               255 0 0 
        Reach               512
      }                 
    }
    BONE {
      BoneID                5
	LIGHT {
        Type                -1 
        Color               255 0 0 
        Reach               512
      }                 
    }
    BONE {
      BoneID                6
	LIGHT {
        Type                -1 
        Color               255 0 0 
        Reach               512
      }                 
    }
    BONE {
      BoneID                7
	LIGHT {
        Type                1 
        Color               255 0 0 
        Reach               512
      }                 
    }
    BONE {
      BoneID                8
	LIGHT {
        Type                1 
        Color               255 0 0 
        Reach               512
      }                 
    }
    BONE {
      BoneID                9
	LIGHT {
        Type                -1 
        Color               255 0 0 
        Reach               512
      }                 
    }
;_______CENTER LIGHTS 1______

    BONE {
      BoneID                10
	LIGHT {
        Type                -1 
        Color               255 255 255 
        Reach               150
      }                 
    }
    BONE {
      BoneID                11
	LIGHT {
        Type                1 
        Color               255 0 0 
        Reach               200
      }                 
    }
    BONE {
      BoneID                12
	LIGHT {
        Type                1 
        Color               255 0 0 
        Reach               200
      }                 
    }

   }
;__________________TWO
KEYFRAME {
    FrameNr                 1                        
    Time                    0.25                    
    Type                    0                        

    BONE {
      BoneID                0      
      Visible	FALSE               
    }

    BONE {
      BoneID                1                     
      Visible	TRUE
     }
    BONE {
      BoneID                2                     
      Visible	FALSE
     }
    BONE {
      BoneID                3                     
      Visible	FALSE
     }
;_______CENTER LIGHTS 2______

    BONE {
      BoneID                10
	LIGHT {
        Type                1 
        Color               255 255 255 
        Reach               150
      }                 
    }
    BONE {
      BoneID                11
	LIGHT {
        Type                -1 
        Color               255 0 0 
        Reach               200
      }                 
    }
    BONE {
      BoneID                12
	LIGHT {
        Type                -1 
        Color               255 0 0 
        Reach               200
      }                 
    }
   }
;__________________ONE
  KEYFRAME {
    FrameNr                 2                        
    Time                    0.25                    
    Type                    0                        

    BONE {
      BoneID                0      
      Visible	TRUE               
    }

    BONE {
      BoneID                1                     
      Visible	FALSE
     }
    BONE {
      BoneID                2                     
      Visible	FALSE
     }
    BONE {
      BoneID                3                     
      Visible	FALSE
     }
;_______CENTER LIGHTS 1______

    BONE {
      BoneID                10
	LIGHT {
        Type                -1 
        Color               255 255 255 
        Reach               150
      }                 
    }
    BONE {
      BoneID                11
	LIGHT {
        Type                1 
        Color               255 0 0 
        Reach               200
      }                 
    }
    BONE {
      BoneID                12
	LIGHT {
        Type                1 
        Color               255 0 0 
        Reach               200
      }                 
    }

   }

;__________________FOUR
  KEYFRAME {
    FrameNr                 3                        
    Time                    0.25                    
    Type                    0                        

    BONE {
      BoneID                0      
      Visible	FALSE               
    }

    BONE {
      BoneID                1                     
      Visible	FALSE
     }
    BONE {
      BoneID                2                     
      Visible	FALSE
     }
    BONE {
      BoneID                3                     
      Visible	TRUE
     }
;LIGHTS
    BONE {
      BoneID                4
	LIGHT {
        Type                -1 
        Color               255 0 0 
        Reach               512
      }                 
    }
    BONE {
      BoneID                5
	LIGHT {
        Type                1 
        Color               255 0 0 
        Reach               512
      }                 
    }
    BONE {
      BoneID                6
	LIGHT {
        Type                1 
        Color               255 0 0 
        Reach               512
      }                 
    }
    BONE {
      BoneID                7
	LIGHT {
        Type                -1 
        Color               255 0 0 
        Reach               512
      }                 
    }
    BONE {
      BoneID                8
	LIGHT {
        Type                -1 
        Color               255 0 0 
        Reach               512
      }                 
    }
    BONE {
      BoneID                9
	LIGHT {
        Type                1 
        Color               255 0 0 
        Reach               512
      }                 
    }
;_______CENTER LIGHTS 2______

    BONE {
      BoneID                10
	LIGHT {
        Type                1 
        Color               255 255 255 
        Reach               150
      }                 
    }
    BONE {
      BoneID                11
	LIGHT {
        Type                -1 
        Color               255 0 0 
        Reach               200
      }                 
    }
    BONE {
      BoneID                12
	LIGHT {
        Type                -1 
        Color               255 0 0 
        Reach               200
      }                 
    }

   }
;__________________THREE
  KEYFRAME {
    FrameNr                 4                        
    Time                    0.25                    
    Type                    0                        

    BONE {
      BoneID                0      
      Visible	FALSE               
    }

    BONE {
      BoneID                1                     
      Visible	FALSE
     }
    BONE {
      BoneID                2                     
      Visible	TRUE
     }
    BONE {
      BoneID                3                     
      Visible	FALSE
     }
;_______CENTER LIGHTS 1______

    BONE {
      BoneID                10
	LIGHT {
        Type                -1 
        Color               255 255 255 
        Reach               150
      }                 
    }
    BONE {
      BoneID                11
	LIGHT {
        Type                1 
        Color               255 0 0 
        Reach               200
      }                 
    }
    BONE {
      BoneID                12
	LIGHT {
        Type                1 
        Color               255 0 0 
        Reach               200
      }                 
    }

   }
;__________________FOUR
  KEYFRAME {
    FrameNr                 5                        
    Time                    0.25                    
    Type                    0                        

    BONE {
      BoneID                0      
      Visible	FALSE               
    }

    BONE {
      BoneID                1                     
      Visible	FALSE
     }
    BONE {
      BoneID                2                     
      Visible	FALSE
     }
    BONE {
      BoneID                3                     
      Visible	TRUE
     }
;_______CENTER LIGHTS 2______

    BONE {
      BoneID                10
	LIGHT {
        Type                1 
        Color               255 255 255 
        Reach               150
      }                 
    }
    BONE {
      BoneID                11
	LIGHT {
        Type                -1 
        Color               255 0 0 
        Reach               200
      }                 
    }
    BONE {
      BoneID                12
	LIGHT {
        Type                -1 
        Color               255 0 0 
        Reach               200
      }                 
    }

   }

}