___________________________________________________________________
:			Radioactive Garden		 	  :
::
:			Common information			  :
:			|			  :
:Author:			|			Urnemanden:
:|:
:Length:			|			389 meters:
:|:
:Assumed difficulity:		|			    Medium:
:|:
:Theme:		    		|	       Garden crossed with: 
:				|	radioactivty; Surrealistic:
:|:
:Amount of polygons:		|		   22465 triangles:
:|:
:________________________________________________________________:
:			  Tools & kits used		  	  :
:			  |	          	  :
:2D tools in use:		|			 Paint.NET:
:|:
:3D tools in use:		|			 3ds max 8:
:|:
:Kits in use, before		|	       JimK's offroad kit,:
:3ds max importing:	   	|		RickyD's track kit:
:				|	       & the warehouse kit:
:|:
:Other tools:			|			  Rvtmod-7:
:|:
:Time spended:			|			3-4 months:
:|:
:________________________________________________________________:
:			   Description				  :
:			   				  :
:After heading towards North for a long time, from the quite odd  :
:jungle road, the small group found by late evening a forest path :
:leading them directly to a garden with the most eccentric and    :
:exotic plants they've seen. Discovering all the boxes of         :
:radioactive fluid gave them a leading clue to where in the world :
:they've come, and now they were trying to get away from the more :
:or less mutated vegetation before the probably even more crazy   :
:person behind all this finds them there.			  :
:								  :
:Radioactive Garden is my 8th release, originally created using   :
:the "magic" MAKEITGOOD mode. But for 3-4 months ago I decided to :
:try import it into 3ds max and basically finish and upload it as :
:an unfinished track of mine.Not long after I started, I entered  :
:a mood, that made me quite creative, which resulted in making    :
:the project turn out much better than I would ever think it 	  :
:would (compared to the basis I had at start).			  :
:								  :
:_________________________________________________________________:
:		Texture information & copyright			  :
:		
|'''|Contains a softly modified stonefloor originally from 	  :
| A |RickyD's track kit. The green foliage is for small plants	  :
|___|such as flower leaves and the plants in the small greenhouse.:
|					   			  :
|'''|Contains 4 different 128x128 textures. 3 out of 4 is 100%	  :
| B |original, while the 4th is under Killer Wheel's and	  :
|___|Darksabre's copyright (permission confirmed).     		  :
|					    			  :
|'''|All textures here has been softly modified, but I choosed    :
| C |to leave the original structure as in the warehouse kit.	  :
|___|The skeleton of the big greenhouse is made by JimK too.	  :
|					   		  	  :
|'''|The texture that indicates how the windows in both		  :
| D |greenhouses look. Made by me in the past using MS Paint.	  :
|___|								  :
|					    			  :
|'''|Earth textures, with a tiny bit of space left. Everything	  :
| E |there is my work, and goes under my copyright (read at 	  :
|___|bottom) like the rest of the work of mine.			  :
|					   			  :
|'''|A render of one of one of the trees inside the track. Used	  :
| F |For extraordinary 2D foliage and billboards in areas where	  :
|___|the racing line is in distance.			  	  :
|					    			  :
|'''|All plant textures, some made by me, some originally from 	  :
| G |Darksabre's & Killer Wheel's track, CTR Palm Marsh. 	  :
|___|(Permission was given)					  :
|					    			  :
|'''|This branch was probably the texture that took most time for :
| H |me to create. A huge amount of the leaves is unique to each  :
|___|other, but most background leaves is copy-off's.    	  :
|					      			  :
|'''|Approximately 70% of this stock-structured bitmap is original:
| I |while you might be able to recognize the usual plant textures:
|___|just a bit modified (The bush is actually my own work too).  :
|					      			  :
|'''|Contains the forest path texture, an alternative branch 	  :
| J |texture and the grass texture used mostly in the outside part:
|___|of the garden. Everything is 100% original.	          :
|					      			  :
|'''|An environmental texture, to add shine towards a few 	  :
|ENV|instances in this track and towards the "ball.m".		  :
|___|100% original.						  :
:_________________________________________________________________:
:			     Credit				  :
:			     				  :
:THANKS:							  :
:	Aeon - for helping me understand and modify the AI Nodes. :
:	Gaming4JC - For helping me with the triggers.		  :
:	Hilare9 - For giving the triggers the finishing touch 	  :
:	Killer Wheels - For texture-permission and for feedback.  :
:	MOH - For offering help with the triggers and cheering.   :
:	Zach - For taking over Oilthing, so I could focus on RAG. :
:	Santa - For giving me a opportunity to release bfore xmas!:
:	Lord Ash - For Feedback at #Game-artist.net		  :
:   Everyone else whom I have problems remembering the names of.  :
:_________________________________________________________________:
:			Contact Information			  :
:						  :
:E-mail:		Hougaard.junior@gmail.com		  :
::
:Alternative E-mail:	Webmaster@urnemanden.com		  :
::
:Website:		http://www.urnemanden.com		  :
::
:_________________________________________________________________:
:		       Copyright & Permission			  :
:		       			  :
:You MAY use textures & 3D geometry if credits was given 	  :
:to me or. Permission from Killer Wheels     			  :
:and/or Darksabre is needed if you wish to borrow their	  	  :
:textures too. 							  :
:Please do NOT use this track as a part of a product		  :
:unless it's free for everyone and unless this readme.txt haven't :
:been modified in any way. I recommend that you contact me 	  :
:promptly if needed.						  :
:_________________________________________________________________:
:			     Feedback				  :
:			     				  :
:Any feedback is welcome, but you should expect a reply back, if  :
:bad critique doesn't have base. The reason is that I find your   :
:opinion very important - I wish to improve.			  :
:_________________________________________________________________:
:			Thanks for reading!			  :
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