MATERIAL {
  ID               10               ; ID of the material to replace [0 - 26]
  Name             "Ice 1 Snow"     ; Display name

  Spark            true             ; Material emits particles
  Skid             true             ; Skid marks appear on material
  OutOfBounds      false            ; Not implemented
  Corrugated       true             ; Material is bumpy
  Moves            false            ; Moves cars like museum conveyors
  Dusty            true             ; Material emits dust

  Roughness        0.75              ; Roughness of the material
  Grip             0.75              ; Grip of the material
  Hardness         0.2              ; Hardness of the material

  SkidSound        7                ; Sound when skidding [0:Normal, 1:Rough]
  ScrapeSound      5                ; Car body scrape [0:Normal]

  SkidColor        200 200 255      ; Color of the skid marks
  CorrugationType  2                ; Type of bumpiness [0 - 7]
  DustType         2                ; Type of dust
  Velocity         0.0 0.0 0.0      ; Speed and direction cars are moved in
}

DUST {
  ID              2                             ; Dust ID [0 - 31]
  Name            "SAND"                      ; Display name

  SparkType       2                             ; Particle to emit
  ParticleChance  0.600000                      ; Probability of a particle
  ParticleRandom  0.600000                      ; Probability variance

  SmokeType       29                            ; Smoke particle to emit
  SmokeChance     0.300000                      ; Probability of a smoke part.
  SmokeRandom     0.600000                      ; Probability variance
}

SPARK {
  ID              31                             ; Particle ID [0 - 63]
  Name            "SNOW2"                       ; Display name

  CollideWorld    true                          ; Collision with the world
  CollideObject   true                          ; Collision with objects
  CollideCam      true                          ; Collision with camera
  HasTrail        false                         ; Particle has a trail
  FieldAffect     true                          ; Is affected by force fields
  Spins           false                         ; Particle spins
  Grows           false                         ; Particle grows
  Additive        true                          ; Draw particle additively
  Horizontal      false                         ; Draw particle flat

  Size            20.000000 20.000000             ; Size of the particle
  UV              0.000000 1.000000             ; Top left UV coordinates
  UVSize          1.000000 1.000000             ; Width and height of UV
  TexturePage     8                            ; Texture page
  Color           255 255 255                   ; Color of the particle

  Mass            0.000001                      ; Mass of the particle
  Resistance      0.000001                      ; Air resistance
  Friction        1.100000                      ; Sliding friction
  Restitution     0.500000                      ; Bounciness

  LifeTime        1.500000                      ; Maximum life time
  LifeTimeVar     0.500000                      ; Life time variance

  SpinRate        0.000000                      ; Avg. spin rate (radians/sec)
  SpinRateVar     0.000000                      ; Variation of the spin rate

  SizeVar         10.000000                      ; Size variation
  GrowRate        0.000000                      ; How quickly it grows
  GrowRateVar     0.000000                      ; Grow variation

  TrailType       1                             ; ID of the trail to use
}

PICKUPS {
  SpawnCount      64 64                           ; Initial and per-player count
  EnvColor        255 255 128                   ; Color of shininess (RGB)
  LightColor      10 10 10                      ; Color of light (RGB)
}