;==============================================================================
;  MATERIALS
;==============================================================================
;  Default material IDs:
;    NONE:       -1  |  BUMPMETAL:         13
;    DEFAULT:     0  |  PEBBLES:           14
;    MARBLE:      1  |  GRAVEL:            15
;    STONE:       2  |  CONVEYOR1:         16
;    WOOD:        3  |  CONVEYOR2:         17
;    SAND:        4  |  DIRT1:             18
;    PLASTIC:     5  |  DIRT2:             19
;    CARPETTILE:  6  |  DIRT3:             20
;    CARPETSHAG:  7  |  ICE2:              21
;    BOUNDARY:    8  |  ICE3:              22
;    GLASS:       9  |  WOOD2:             23
;    ICE1:       10  |  CONVEYOR_MARKET1:  24
;    METAL:      11  |  CONVEYOR_MARKET2:  25
;    GRASS:      12  |  PAVING:            26
;==============================================================================
;==============================================================================



MATERIAL {
  ID              20                            ; Material to replace [0 - 26]
  Name            "DIRT3"                       ; Display name

  Skid            true                         ; Skidmarks appear on material
  Spark           false                         ; Material emits particles
  OutOfBounds     false                         ; Not implemented
  Corrugated      false                          ; Material is bumpy
  Moves           false                         ; Moves like museum conveyors
  Dusty           true                          ; Material emits dust

  Roughness       1.000000                      ; Roughness of the material
  Grip            0.800000                      ; Grip of the material
  Hardness        0.000000                      ; Hardness of the material

  DefaultSound    -1                            ; Sound when driving
  SkidSound       7                             ; Sound when skidding
  ScrapeSound     5                             ; Car body scrape [5:Normal]

  SkidColor       220 220 220                   ; Color of the skidmarks
  CorrugationType 7                             ; Type of bumpiness [0 - 7]
  DustType        1                             ; Type of dust
}

MATERIAL {
  ID              21                            ; Material to replace [0 - 26]
  Name            "ICE2"                        ; Display name

  Skid            true                          ; Skidmarks appear on material
  Spark           false                          ; Material emits particles
  OutOfBounds     false                         ; Not implemented
  Corrugated      true                          ; Material is bumpy
  Moves           false                         ; Moves like museum conveyors
  Dusty           true                          ; Material emits dust

  Roughness       0.700000                      ; Roughness of the material
  Grip            200.000000                    ; Grip of the material
  Hardness        0.400000                      ; Hardness of the material

  SkidSound       7                             ; Sound when skidding
  ScrapeSound     5                             ; Car body scrape [5:Normal]

  SkidColor       150 150 150                    ; Color of the skidmarks
  CorrugationType 3                             ; Type of bumpiness [0 - 7]
  DustType        1                             ; Type of dust
  Velocity        0.000000 0.000000 0.000000    ; Move cars
}

DUST {
	  ID              1
	  Name            "TEST"
	  SparkType       28
	  ParticleChance  5
	  ParticleRandom  0
	  SmokeType       30
	  SmokeChance     1
	  SmokeRandom     0.1
}
